33,302 Commits over 4,109 Days - 0.34cph!
Beautified skinnable loading API
Loading screen no longer using SceneToPrefab
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
Map no longer using SceneToPrefab
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Update phrases from static Translate.Phrase's
Fixed bed description
Fixed bandana description
Fixed minnows description
Fixed small stocking description
Fixed Research Paper description
Fixed compute shader error on glcore
Enabled culling on glcore
compile fix for tips CC: Garry
visual storage container baseline (visible items on shelves in radtowns)
fixes for colliders and missing LODGroups on some world models
Added partial packed map reuse
Changed packed texture internal folder structure
Added a couple more tools for data gathering
Fixed construction atlas material
More robust dynamic cover point volumes.
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
Added sysuid console command (prints unique device identifier)
Finished packer improvements + cleaned up
Ai tweaks, better dynamic cover.
Added nav_grid convar + ai tweaks.
Fixed a couple of packing bugs
Removed magenta debug print of active and dormant agents.
Fixed adding empty packed map refs
Fixed index out of range exception vulnerability when nav_grid is true.
Added configurable packed texture save options
Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing
Re-packed construction atlas
Merged packed and unpacked shader code for minimal redundancy
Merged blend layer shader code with the rest of rust/std + base layer packing support
Added packed version of blend layer shader
Nuked custom blend layer shader inspector
Added packed version of blend4way shader (base layer only for now)
Fixed custom editor on blendlayer packed
Initializing AiManager via bootstrap.
Fixed an NRE when using dynamic cover point volumes.
Ai tweaks.
Fixed rust/std shaders getting color applied twice since cs
21864
Manifest commands for holmzy
Fixed not setting specific blend-layer keywords on packed material
Fixed secondary map import settings
Fixed some rust/std shaders shiny below 300