33,182 Commits over 4,109 Days - 0.34cph!
AI tweaks (LOS tweaks and AI behaviour tweaks).
Include terrain in BaseEntity.IsVisible
removed buzzing sound and smoke from light fixtures 'on' prefabs
Fixed error as warning msg.
Socket_Base shit is done in DoPrepare instead of OnValidate
Fixed monument navmesh on Compound
Update Compound scene with new monument navmesh settings.
Geiger Counter optimization
hair fuzz and material changes from hair_caps
Tweaked last known position movement AI.
Another monument navmesh tweak at Compound (last one)
Updated monument navmesh in Compound scnene (no scene2prefab).
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
Stationary scientists at Compound looks at players if they get close enough.
Tweaks to creepy look at behaviour in Scientists at Compound.
Disabled chair detection in NPCs.
Safety check around AI context's position entity to ensure it's not destroyed.
barrels and animals no longer trigger player as hostile
hostile warnings are cleared after switching servers
dive site crates now are visible (oops)
dive site crates save behavior fixed
looting your own corpse no longer marks you as hostile
suiciding in compound no longer marks you as hostile
looting backpacks now marks you as hostile (except your own)
fixed startup errors
fixed exploitey areas of compound
added more external compound turrets
fixed chill zone tables/bbq being stealable
more hobo barrels on compound for night lights
protocol++
Improvements to Scientists vs dead people and targeting/shooting.
one last sentry near chill zone
looting wounded or sleeping players in safe zone marks you as hostile
Fixed underwater decor maximum crate population exceeding spawn positions available
Local player footsteps are quieter than other players
Boat sounds
Chainsaw sounds
Misc sound polish & mix tweaks
no longer mark hostile when suiciding in safe zone
Merge from save162 (another staging server wipe, sorry guys)
Cannot loot other player corpses / sleepers / bags inside safe zones
flare cost reduced (less gp from recycle)
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
Fix sound modulation application stomping distant volumes the first frame a sound is played
Compound out of bounds fixes
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▇▊▊ ▋▊▍▍ ▇▋▌ ▅▌▌▄▆ ▆█▍▆▊▄ ▅▄▄▉▍ ▄▄▅▌ ▌▄▇▇▌█▌ ▌▍▅█ ▉▋█▌▍▅█▅▊▍▇ ▍▄▋▅▊▉▅.
NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists.
Small hostility check optimization for Scientists.
NPC turrets no longer target animals (just annoying).
Add safezone check to patrol heli.
another pass on out of bound abuse at compound
Fixed compound workbench not saving on server restart