branchrust_reboot/maincancel

38,829 Commits over 4,536 Days - 0.36cph!

9 Years Ago
Fixed morph cache not dirtying on setup
9 Years Ago
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
9 Years Ago
old benches can now experiment nre fix
9 Years Ago
Upgraded temporal anti-aliasing to PostProcessStackV2
9 Years Ago
prefab error fix for hammer & rock vm
9 Years Ago
added correct materials to male_facial_hairstyle_02 material swapper
9 Years Ago
Temporal AA now default (convar reset) Player preview now uses temporal AA
9 Years Ago
crossbow/bow no longer have stance recoil skin approval
9 Years Ago
Fixed post process stack v2 modifying player defines
9 Years Ago
Forcing project settings update/reset
9 Years Ago
Forcing target 3.0 on TAA's CopyStd.shader Fixed male facial hair 2 not replacing both materials
9 Years Ago
Fixed hair not deforming back when removing hats
9 Years Ago
Fixed NRE caused by post process stack v2
9 Years Ago
Merge from zoom-fix
9 Years Ago
Moved most postprocess stack shaders back to original folder to allow local builds
9 Years Ago
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9 Years Ago
Second attempt at a black sludge fix
9 Years Ago
Fixed water shore flickering when TSSAA is enabled
9 Years Ago
Server profiling tweaks
9 Years Ago
More server profiling
9 Years Ago
Allow changing to nav_disable at runtime to stop all AI ticking.
9 Years Ago
Forgotten UnityEngine.Profiling
9 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
9 Years Ago
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9 Years Ago
Minor fix
9 Years Ago
protocol++
9 Years Ago
Fixed beard sometimes not showing
9 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
9 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
9 Years Ago
Fixed recurrent GC alloc in TSSAA
9 Years Ago
Admire animations - adding to DB
9 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
9 Years Ago
Downscaled a few textures
9 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
9 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
9 Years Ago
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9 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
9 Years Ago
Workbench can no longer be locked (bug fix)
9 Years Ago
Added explicit specular control to hair shader
9 Years Ago
Tree fall sound fixes
9 Years Ago
Fixed hair motion vectors Fixed temporal-aa related hair ghosting in player preview
9 Years Ago
EAC SDK update
9 Years Ago
Double check that we have valid heightmap meta before running async terrain mesh generation.
9 Years Ago
Fixed player motion blur popping when swapping LODs
9 Years Ago
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9 Years Ago
nre fix
9 Years Ago
Substracted 23782
9 Years Ago
fixed foot flipping around like pinball flippers when player was on stairs
9 Years Ago
Beenie hat now deforms hair
9 Years Ago
Fixed deferred decal gbuffer normal decoding