branchrust_reboot/maincancel

37,035 Commits over 4,444 Days - 0.35cph!

8 Years Ago
skin approval files
8 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
8 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
8 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
8 Years Ago
BBQ allows small box to be placed underneath Snow jacket name fix
8 Years Ago
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
8 Years Ago
Merged from AI improvements 2 branch.
8 Years Ago
Client/Server related compile fixes.
8 Years Ago
Cleaned up hostility at bandit town. Scene2Prefab bandit town.
8 Years Ago
More tweaks to Scientists at MT.
8 Years Ago
subtract 28252 (bandit town fuckery)
8 Years Ago
Added graphics.opaquesort toggle
8 Years Ago
Changed opaque construction materials to render first, after terrain
8 Years Ago
Subtracted sorting changes (28244, 28257, 28258)
8 Years Ago
Merged from ai improvements branch.
8 Years Ago
Fixed severe stuttering caused by ambience emitter removal
8 Years Ago
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8 Years Ago
Misc Scientist AI tweaks.
8 Years Ago
Removed editor debug vis.
8 Years Ago
Pool all loot panels, see if that works
8 Years Ago
More tweaks to Scientist AI.
8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Able to place deployables on repair bench shelf
8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Merged from AI branch.
8 Years Ago
Bandit guards don't like players sleeping for too long. Bandit guards don't like smoke grenades being thrown. Bandit guard hostility tweaks.
8 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
8 Years Ago
Movement rules for scientists (stay close to spawn, etc).
8 Years Ago
Updated some spawn point at military tunnels. Scene2Prefab Military Tunnels.
8 Years Ago
Merge from fastimpostors
8 Years Ago
Moved impostor batching code
8 Years Ago
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8 Years Ago
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8 Years Ago
Attempt at fixing impostor instancedata NRE
8 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
8 Years Ago
network++
8 Years Ago
Improved new Scientist aim system
8 Years Ago
Tweaked movement restriction logic for Scientists. Tweaked cover points at MT. Tweaked spawn points at MT.
8 Years Ago
Scene2Prefab Military Tunnels
8 Years Ago
Proper fix for fastimpostor NRE
8 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
8 Years Ago
Fixed spinnerwheel quaternion related errors
8 Years Ago
Disabled fastimpostors on macOS until fixed
8 Years Ago
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
8 Years Ago
Disabled occlusion culling on macOS until fixed
8 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
8 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
8 Years Ago
Disabled "MoveToContainer failed!" message
8 Years Ago
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8 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0