reporust_rebootcancel

130,029 Commits over 4,140 Days - 1.31cph!

10 Years Ago
Change FOV when screen aspect is high to avoid being able to side-eye through walls
10 Years Ago
Fixed possibilities of ghost items if giving to full inventories
10 Years Ago
Updated GameConfig URL
10 Years Ago
Simpler/nicer/actually working for for the view stretch thing
10 Years Ago
Unnammed becomes Unnamed
10 Years Ago
RustNative update
10 Years Ago
EAC update
10 Years Ago
polished laser sight, is accurate to crosshair, beam enabled polished flashlight added flashlight beam in third person lasersight provides recoil reduction all weapons have an appropriate deploy delay removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
10 Years Ago
Boob bones, female cleanup.
10 Years Ago
fixed all weapon ikhold positions so they work with bonescaling.
10 Years Ago
Material specific melee weapon impacts New plant pick sounds Lots small sound tweaks/polish Mix tweaks
10 Years Ago
merge from main
10 Years Ago
Merge fixes
10 Years Ago
More tweaks & polish
10 Years Ago
merge from main/soundpolish
10 Years Ago
Semi auto rifle sounds
10 Years Ago
Touching some meta files
10 Years Ago
10 Years Ago
Updated launcher
10 Years Ago
Supposed to be commited.
10 Years Ago
Compile fix
10 Years Ago
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10 Years Ago
Sign exploit fixes
10 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
10 Years Ago
Fixed ent command NRE
10 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
10 Years Ago
13066 rollback
10 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
10 Years Ago
Branch
10 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
10 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
10 Years Ago
New Building frames prefabs setup WIP Animations and additional files
10 Years Ago
merge from main
10 Years Ago
EAC updates
10 Years Ago
Fixed
10 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
10 Years Ago
Beam shader + script fix
10 Years Ago
laserbeam tweaks
10 Years Ago
flashlight beam changes
10 Years Ago
laser recoil bonus nerfed to 20%
10 Years Ago
Improvements.
10 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
wall.frame linking and collisions paths