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144,161 Commits over 4,413 Days - 1.36cph!

16 Minutes Ago
exported updated 3p jump and jump midair anims
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Yesterday
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
Yesterday
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
Yesterday
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Yesterday
merge from main
Yesterday
change industrial auto turret inventory handling sound
Yesterday
deploy/open/close sounds for industrial storage and furnaces
Yesterday
industrial auto turret sounds
Yesterday
morph cache add dye sets to hair sets
Yesterday
conditional hair setup (pointing to midlength meshes for now)
Yesterday
add to hair sets
Yesterday
Fixed missing skeletonskins
Yesterday
merge from crew_cut_setup (to avoid hair set conflicts)
Yesterday
shadow lods
Yesterday
rough dye set pass
Yesterday
Female conditional meshes
Yesterday
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
Yesterday
Conditional meshes
Yesterday
Updated render meshes on prefab
Yesterday
Ponytail cleanup
Yesterday
Initial setup
Yesterday
Ponytail fixes
Yesterday
Ponytail hair update
Yesterday
commit missed texture metas
Yesterday
merge from wiretool_cave_fix
Yesterday
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
Yesterday
rebased darts_game branch
Yesterday
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
2 Days Ago
merge from consoleinputfield_fix
2 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0
2 Days Ago
Fixed pooltable NRE'ing on spawn
2 Days Ago
Codegen Manifest
2 Days Ago
Second set of cherrypicks
2 Days Ago
merge from resourcedispenser_allocs
2 Days Ago
Delete a bunch of old useless assertions that allocate
2 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
2 Days Ago
Bowless crossbow skin viewer update
2 Days Ago
merge from main
2 Days Ago
Allowed mounting with ballistic helmet
2 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
2 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
2 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
2 Days Ago
merge from skin_brightness_variation
2 Days Ago
merge from skinviewer_viewmodel
2 Days Ago
Skinviewer salvaged sword tweaks
2 Days Ago
Restored generic popup background blur
2 Days Ago
Glass AR - texture and shader updates round 2
2 Days Ago
Glass AR - texture and shader updates
2 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)