reporust_rebootcancel

157,062 Commits over 4,566 Days - 1.43cph!

16 Minutes Ago
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23 Minutes Ago
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1 Hour Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
1 Hour Ago
Revert some files I didnt mean to commit
1 Hour Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
1 Hour Ago
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2 Hours Ago
merge fix_chainsawanim
2 Hours Ago
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2 Hours Ago
merge from misc_logging_cleanup 🧹
2 Hours Ago
Fix yaml issues in calf, calfmale and lamb prefabs
3 Hours Ago
rust 13th birthday cake - world model prefab updated - game model updated
3 Hours Ago
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3 Hours Ago
merge from ledgedrop_crouch_fix
3 Hours Ago
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
3 Hours Ago
merge from disable_tip_npcs
3 Hours Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
3 Hours Ago
Manifest
3 Hours Ago
adding extra chain joints
4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
4 Hours Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
4 Hours Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
4 Hours Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
4 Hours Ago
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
5 Hours Ago
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5 Hours Ago
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
5 Hours Ago
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
5 Hours Ago
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5 Hours Ago
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
5 Hours Ago
merge from Halloween2026DLC
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Disable turn in place on NPCs
5 Hours Ago
exported updated warhead garage door anims
5 Hours Ago
merge from modulator_as_struct
5 Hours Ago
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6 Hours Ago
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
Today
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
Today
UI cleanup
Today
Updating viewmodel skinning
Today
merge from fonts_optims
Today
Same deal with adrip1, removed duped font and made a material S2P apartment complex
Today
Fix another "Some objects were not cleaned up when closing the scene"
Today
Set NotoSans to non readable
Today
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
Today
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
Today
Disable pool.debug by default in editor