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136,846 Commits over 4,474 Days - 1.27cph!

55 Minutes Ago
Fix server compile issues and bad shader merge
1 Hour Ago
Fix TerrainAlphaScanner compile error
1 Hour Ago
Merge from main
1 Hour Ago
Remove shader debug pragma
1 Hour Ago
Fix holes rendering an extra instance
1 Hour Ago
Merge from main
2 Hours Ago
Merge from vm_attachment_swap_fix
2 Hours Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
2 Hours Ago
Setup holes on foundations just for testing
2 Hours Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
2 Hours Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
3 Hours Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
4 Hours Ago
Satellite stuff WIP
5 Hours Ago
game_room_dlc -> main
5 Hours Ago
Compile fixes
5 Hours Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
5 Hours Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
5 Hours Ago
pool: - sound effect on mounting
5 Hours Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
6 Hours Ago
Merge from attachment_fx_fix_2
6 Hours Ago
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
6 Hours Ago
merge from server_inventorydeserializing_optims
6 Hours Ago
Server skips fetching all the properties of players steam items when deserializing their inventory Speeds up entering playmode (and runtime server inventory deserializing), can be slow depending on your inv size
Today
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
Today
merge from fix_editor_disable_deepsea -> main
Today
Don't spawn in the deep sea manager at all when it's disabled in editor preferences
Today
merge from copy_paste_load_threaded -> main
Today
merge from bootstrap_optims
Today
Load the copy paste files on startup on a background thread - still loads textures and adds to the list of files on the main thread - saves 600ms for my 36 copy pastes - more important for editor iteration speed than standalone clients (as most players aren't admins and don't have copy pastes on their client)
Today
Removed the forced world and prefabs asset scenes activation from bootstrap (they still stream in the background, bootstrap no longer waits on them) Skin viewer activates the prefabs scene when opened for the first time, it keeps waiting for it to be loaded if its not ready to be activated Skin viewer loads bundled workshop skins through a sync path when the async bundle queue is blocked (the world scene holds the queue until its activated it when connecting to a server)
pool: Ensure we cant move after hitting the ball
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
Today
Add the upkeep component to both high walls and gates
Today
Add support for the "Upkeep" component to tick a bool if it's a high wall - will then use the convar for it's multiplier instead of the base's upkeep multiplier (based on size)
Today
Add `high_wall_upkeep` convar to control what the upkeep of high walls will be - set to static value because high wall upkeep would be too low near single TCs and too high near big bases
Today
Refactor BuildCost() so it returns a struct that contains the cost & how many items are produced each craft - allows us to divide the upkeep for high walls by 3x because we craft 3x per craft
Today
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
Today
rock carving pedestal wip baked model
Today
merge from console_optims
Today
Console autocomplete optims
Today
Flare animation and events updates
One more terrain fix in puzzle zoo
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
Today
merge from waterwell_stock_decrease -> main
Today
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
Today
dome logic decal tweaks to help left to right reading
Today
refactor turn in place to mostly use anims, give up on ik for now.
Today
merge from turret_hqm_increase -> main
Today
Increase turret crafting cost from 10 HQM -> 25 HQM