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130,400 Commits over 4,140 Days - 1.31cph!

17 Minutes Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
33 Minutes Ago
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35 Minutes Ago
Baseline
36 Minutes Ago
Merge from main
45 Minutes Ago
Staging wipe network++ save++
45 Minutes Ago
added CoACD package locally to allow modification
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
1 Hour Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
1 Hour Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
1 Hour Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
1 Hour Ago
Instanced terrain cell renderer setup
1 Hour Ago
tweaks to torso and hand so there's less clipping on some clothing items
2 Hours Ago
Re-prefabbed floating walkways for set dressing pass
3 Hours Ago
pulled mannequin's wooden leg down so it's same height as the foot
3 Hours Ago
merge from fix_jackhammer
3 Hours Ago
merge from gesturebind_log_fix
3 Hours Ago
merge from admin_invis_misc_fixes
3 Hours Ago
merge from scene_warmup_fixes
3 Hours Ago
merge from cargorange
3 Hours Ago
merge from spas12_vm_ironsights
3 Hours Ago
merge from Attackheli_Buildvolume
Today
merge fix_invoke_handler_errors to main
Today
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
head_lookdown_debug -> main
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
Today
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
Today
merge fix_hp_post_restart to main
Today
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
Today
merge from decor_lighting_dlc
Today
Removed light occludee on chandelier main point light as its dynamic
Today
merge from crafting_search_improvements
Today
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
Today
Fixed string lights not returning the full amount of item used when picked up
Today
merge from deep_sea/portals -> deep_sea
Today
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
Today
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
Today
Merge: from main
Today
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
Today
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
Today
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Lowered SSS further on blue tarps Medical bay dressing progress
Today
Fix still wet after dying
Today
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
Today
merge from canyon-fog-fix
Today
drop off biome fog density under ocean level, fixes canyons being full of fog
Today
spas12 viewmodel - added ads anim
Today
4k strip light materials