reporust_rebootcancel

121,929 Commits over 4,048 Days - 1.26cph!

3 Hours Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
3 Hours Ago
merge from inputfield_rtl_fix
3 Hours Ago
Restored F1 item menu inputfield text alignment
3 Hours Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
3 Hours Ago
Fixed digital clock inputfield content type
3 Hours Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
4 Hours Ago
merge from inputfield_rtl_fix
4 Hours Ago
Fixed report player UI input fields
4 Hours Ago
Fixed phone name input field
4 Hours Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
4 Hours Ago
merge from main
4 Hours Ago
merge from puzzlereset_door_fix
4 Hours Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
4 Hours Ago
merge from main
4 Hours Ago
Backout CL 121063 due to failing server bundle generation
5 Hours Ago
Merge: from main
5 Hours Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
5 Hours Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
5 Hours Ago
Regenerate console system
5 Hours Ago
New token for pure health and ore teas
5 Hours Ago
Merge from softcore_modifiers_fix
5 Hours Ago
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5 Hours Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
5 Hours Ago
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5 Hours Ago
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6 Hours Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
6 Hours Ago
6 Hours Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
Today
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Today
small sails deployable blockout and preliminary blendshape work for testing
Today
filters styling
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
Today
Server List design
Today
merge from vclouds
Today
performance tweaks, block sun by clouds in reflection probe
Today
Reduced speed of fade to black(ish)
Today
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
Today
merge from main
Today
Merge from junkpile_bush_los
Today
Updated AI LOS blockers for Junkpiles a, g, h and i
Today
Update to third person boomerang animations so that the empty hand isnt so straight down
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Today
Fixed F7 report UI again, restored input field settings
Today
Scientist RHIB blockout
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