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97,453 Commits over 3,653 Days - 1.11cph!

13 Minutes Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
43 Minutes Ago
Scene + asset backups
3 Hours Ago
Fixed monuments static IO lines spawned at world origin
3 Hours Ago
Fixed NRE when updating wires attached to null entities
3 Hours Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
3 Hours Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
3 Hours Ago
Manifest
3 Hours Ago
Code gen + protobuf
4 Hours Ago
Fix NREs
4 Hours Ago
merge from main
4 Hours Ago
More basic stats More profiler markers that are exposed in release builds
4 Hours Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
5 Hours Ago
vm sks updates
5 Hours Ago
Cleanup
5 Hours Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
5 Hours Ago
Serialize invoke stats in data points
5 Hours Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
5 Hours Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
6 Hours Ago
Cargo ship sound updates
Vending machine translation token now routed through protobuf
Swapped over to using translate phrases Added localized checkbox for vending machines
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
Today
double cover model and wip prefab
Today
vm sks updates
Today
backup latest wip
Today
merge from main
Today
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
Today
Removed #ifdef'd sections, un #ifdef'd timing
Today
Server compile fix
Today
Cherry pick 95093
Today
Got biome tinting in
Today
Cherry pick 95091 + fixes after rebase
Today
Subtract 95056
Today
Merge from main
Today
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
Set phrases for all npc vendors
Today
Blue, red, yellow, black and purple recycler albedo variations + materials
Added backend support to allow localisation to npc vending machines
Today
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Today
Merged main into RF_craftingcosts
Today
exported viewmodel anim set and started setting up blunderbus in unity
Today
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
Today
Merge from teslacoil_igniter_damagepickup
Today
Merge from item_drop_analytics_improvements
Today
Merge from leantween_nre_fix
Today
Merge from shelter_ramp
Today
Merged main into nightlight_workshop
Today
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
Today
Speed tree importer and shaders now use foliage shader data and UI
Today
vm renderer script setup and activated