reporust_rebootcancel

129,367 Commits over 4,140 Days - 1.30cph!

9 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
9 Years Ago
3rd person pump shotgun animation tweaks
9 Years Ago
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8 Years Ago
Fit navmesh build into world gen stuff Fixed duplicate Profiler.EndSample
8 Years Ago
Fixed spawn command being unaware of some entities Warn if SkinnedMeshCollision has no SkinnedMeshCollider Set prefabID in OnValidate Ai Collision
8 Years Ago
Fixed some missing behaviours
8 Years Ago
Manifest
8 Years Ago
Bear ragdoll
8 Years Ago
8 Years Ago
Bundles touch
8 Years Ago
8 Years Ago
8 Years Ago
Spawn entity if 100 matching name
8 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
8 Years Ago
Merge from main
8 Years Ago
Mesh batching threading / coroutine optimizations
8 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
8 Years Ago
Profiler samples
8 Years Ago
More profiler samples
8 Years Ago
Component world model setup
8 Years Ago
Foliage system optimizations
8 Years Ago
Merge from main
8 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
8 Years Ago
Made Rust Editor less tabby Can right click effect recycler to update life time, life time is shown on inspector Added infinite ammo cheat to editor
8 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
8 Years Ago
Manifest
8 Years Ago
Bear spawn counts
8 Years Ago
8 Years Ago
latest
8 Years Ago
Updated native renderer lib with adjusted readback swizzling
8 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
8 Years Ago
gibs
8 Years Ago
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction) Added editor.DrawCollision to draw SkinnedMeshCollider triangles Ai.Think/Move works
8 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
8 Years Ago
Manifest
8 Years Ago
Prefabs don't have to start disabled in the editor
8 Years Ago
8 Years Ago
Changed panel name Manifest
8 Years Ago
tweaks
8 Years Ago
fridge .skinnable
8 Years Ago
merge from fridge_deployable
8 Years Ago
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8 Years Ago
merge from fridge_deployable
8 Years Ago
manifest
8 Years Ago
Resources world model setup
8 Years Ago
World model lod updates
8 Years Ago
Ragdoll Gibs
8 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
8 Years Ago
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8 Years Ago
removed research paper world model