127,944 Commits over 4,109 Days - 1.30cph!
NPC Players samples less positions around them for better optimization.
More strict disabling of AI when nav_disable is true.
Merging in global+water reflection fixes and optimizations
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
Subtracted
23551... you win, unity
Eliminated some GC from logging player deaths
minor melee fixes for npcs
Iceberg/icesheet LOD, COL and prefabs
Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
Savas Loot tweaks
Savas added north and south recycler
Savas exploit fix
Savas monuments are now marked on the map
Hapis Removed phantom ladder trigger at Refinery
Hapis fixed falling through terrain at west coast cave
Hapis fixed falling through terrain mtnside cave entrance
Hapis added building block to desert cave entrance
Hapis fixed duplicate lighthouse map markers
Hapis APC prep
Nuked large scale occlusion
Optimized NavMesh Links.
Fixed bug in NPC Player NavMesh Link traversal.
Iceberg 1 LOD/COL / Prefab layer settings
Touched up on Murderer ai.
Another round of improvements to Murderer AI.
Icesheet/Iceberg renderlod distances
Iceberg/icesheet scene2prefab
Iceberg/icesheet increased lod distances
Savas map marker tweaks
SavasKoth added map markers
Made icesheet debris smaller
Made iceberg coliders more accurate
Made icesheets more dense to allow for smoother traversal
Made icesheet colliders more accurate
Fixed icesheet UVs
Icesheet material tweaks
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
Some more AI improvements.
Hapis radiation changes
Hapis tunnels exploit fix
Added Tier0, Tier1 and Tier2 topologies
Players only spawn on Tier0 beaches
Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic
Added Vector2.Rotate extension method
Hapis BradleyAPC setup
Hapis ME monument changes
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Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches
Some more scene tweaks