127,746 Commits over 4,109 Days - 1.30cph!
bullet proof insert model/gibs/collider
Removed APC from tunnels complex
APC now spawns at launch site
Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
Add hair shader gui with copy/paste property buttons
Added hair sets for each race
Added hair dyeing (dark only for now)
Assigned race hair sets to respective skin sets
Removed hair dye variations for now
Fixed facial hair 01 not showing
Fixed non-TAA OpacityMask not hiding hair when set to 1
added hairstyle 3 male and female. tweaked materials on facial hair 2 to look better and reduced texture size, created skin tone hair presets and applied to players, made pubic hair darker and less contrasty, made female pubic hair smaller in general, WIP work on hair dye, setting up hair colour preset materials and skin tone specific
Hapis launch site progress
Fixed eyebrow materials not getting replaced
Making sure we don't duplicate obj motion vec fix
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)
ugly ass solution for bulletproof window gibs
Fixed some hair materials not replaced when switching between player seeds
Cleared a couple of heap allocs
can hover over body part in inventory to see local protection
removed a bunch of unused damage types from armor display
can wear bandana with bucket helmet and wood armor helmet
Restored 2017.2 DXT5nm shader corrections
Body hover locations now scale correctly
junkyard progress backup - barbedwire progress - rusty tank
Roofs now occupy the wall socket at their bottom end
Made ConstructionSocket.DoPlacement all nice
Fixed proximity issue on foundations with walls
Removed construct vision trigger (no longer required)
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
Removed socket handle components (no longer required)
New entity socket finder checks all player building layers + the crater layer
Removed PlaceSourceObjects procedural component (obsolete for a long time)
Removed some super old obsolete "WorldItem_" components (all unused)
Removed BuildPrivilegeTrigger from cupboard (no longer required)
Removed occluder meshes from building blocks (no longer required, cherry pick this)
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
PostProcessLayer fall back to normal render path when TAA is disabled
overlay mask for armor display
Fixed TAA-induced alpha ghosting in player preview
new armor info panel
bone armor protects legs as well
compile fix
color change for overlay again
TAA alpha stabilization (player_preview)