243,039 Commits over 3,898 Days - 2.60cph!
Still crashing with no gfx card, retrying
Server crash - following a hunch
Added server console window for -batchmode mode
Server now calls EndAuthSession when client disconnects
Client disconnect -> back to main menu
CancelAuthTicket for client
Added Empty scene to build settings
A little utility for me to quickly copy updated bins over
Added Steam_User_CancelAuthTicket
Consumables - Apple mesh and textures.
Replace SSOA with AO - which is much much faster
Fixed not being able to re-join server
Simplified connection auth calls
Linked the "Game Setup" and "Main Camera" prefabs
Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build
Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
This shouldn't have been checked in
These don't get copied to the right place on compile - so removing and manually copying the required files over
Added prereq folder - for libraries that need to be added to builds
Adding rock shader, not too sure where to put this really.
dedicated server uploaders
Lets not open the folder every compile
Fixes for compiling, added compile all
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up.
Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
Added a few trees to testlevel
Added 3D context menus
Fixed server using Update on Player
Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
Adding new rock decor and textures, I need to make more rocks though.
Anti-radiation models and textures.
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
Missing from previous commit
Campfire now works as designed
Loot panel works as designed
Particles now spawnable via prefabs folder
WorldItems now use Tick system to update item (0.5s)
ItemActions can now have clientside functions
Fixed player position overriding when local
'Using' now opens menus as you would expect
Entity position ticking (no lerp yet)
Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects)
Fixed fireplace/box etc not spawning properly