123,978 Commits over 4,171 Days - 1.24cph!
Trainyard and water treatment plant prefab scene tweaks
Static resource deposists contain crude oil
fixed LOD on key lock
!fixed door repair exploit
shelves can be removed with melee
viewmodel waterbucket animations + sounds + code + special fx
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Fixed VT washed out terrain (#263)
dungeons rock material tweaks
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
Enabling LoadInBackground on sounds - to see what happens
Fixed missing bushes when playing in the editor
Lighting pass in military tunnel
Added vertex lit fallback to pixel lit particle shader
material fix on industrial light prefab
Fixing weird PVT behaviour in GL/OSX
Various building exploit fixes
quarry fix - unrecoverable loot under bucket
wood doorframe see-through exploit fix
fixed missing collision component on sewer bridges
hopper collision fixes (no more trapped items)
Roofs are more expensive and have less health
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
Foundation step exploit fix
By default, allow admins to use their noclip cheat even on antihack userlevel 2
AntiHack debuglevel is 2 in the editor
Include default key config on osx
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
merge into main
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
fixed quarry hiding items
Don't split textures into different bundles (loadtime vs diskspace)
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
Added lit particle test scene
Triangle foundation exploit fix
Use scaled time for client tick + lerp (timescale debugging weapons)
Fixed client rpc prediction cull not working (own weapons effects playing twice)
Fixed insane plant growth in shallow lakes
Fixed being able to open chat when it's disabled