127,255 Commits over 4,109 Days - 1.29cph!
Fixed build server moving texture bundles to wrong folder when using -buildTo
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Fixed exception on workshop skins that aren't installed at all and only exist in the cache
[D11] Editor commands for testing asset-stripped server builds.
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crew building exterior wip
Cherry picking audio fixes
fixed boats decaying while in use
Added batching to wooden cabins
Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
Disabled particle fog
Enabled shadow casting on LOD2 for wooden cabins only
Disabled motion vectors and shadow casting on weapon entities lowest lod
Disabled mv+shadows on weapon worldmodels lowest lod
Disabled mv on skin and hair lowest lods
Patched obj mv fix to ignore non-object gen
Subtract
28014, not necessary in this case
Disabled mv on clothes lowest lods
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crew building exterior progress backup
Rebundling textures so future additions only require 1-2 bundles to be changed
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
Underwater crates sync position
Added static lanterns next to shopkeepers
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
Added an additonal LOD level to wooden cabins
Removed gaps between planks on LOD2
crew building exterior progress backup
Cargo ship hull progress backup
Updated all Hapis old caves, tunnels and sewers to use culling volumes
Fixed imposter billboard orientation in shadow pass
Added culling.debug filtering by camera culling mask and debug layer filter
Fixed skins still downloading even if shipped with the game (regression from 28022)
Cherry picking all skin & bundle changes