usercipeaXcancel

1,641 Commits over 579 Days - 0.12cph!

1 Year Ago
Possible fix for the nudge fix not working
1 Year Ago
merge from Project_Hammer
1 Year Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
1 Year Ago
Allow enable_marker_teleport convar to be set from the server
1 Year Ago
Fix "converting to lowercase" warning when opening mute player dialog
1 Year Ago
Fixcars admin command now fuels up boat engines
1 Year Ago
Editor tool to find and remove incorrect / leftover entity tags
1 Year Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base
1 Year Ago
merge from boatspawner_nudge_fix
1 Year Ago
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1 Year Ago
merge from iceberg_icesheet_barricade_fix
1 Year Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
1 Year Ago
Codegen
1 Year Ago
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1 Year Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
1 Year Ago
Include world layer in groundwatch
1 Year Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
1 Year Ago
merge from main
1 Year Ago
merge from marker_teleport_reset_fix
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from crosshair_allocs
1 Year Ago
Fix crosshair allocs
1 Year Ago
merge from door_canopen_saveload
1 Year Ago
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix: - Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site) - Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
1 Year Ago
merge from crosshair_customization
1 Year Ago
Fix import popup not being centered
1 Year Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
1 Year Ago
merge from crosshair_customization
1 Year Ago
Make the code in the export popup selectable
1 Year Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
1 Year Ago
Clicking anywhere outside the popup closes it
1 Year Ago
Improve responsiveness of crosshair popup
1 Year Ago
merge from main
1 Year Ago
merge from radtown_scene_select
1 Year Ago
Fix radtown not in editor scenes menu
1 Year Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
1 Year Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
1 Year Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
merge from main
1 Year Ago
Fix crosshair being visible in main menu
1 Year Ago
Move up #IF CLIENT
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Fix crosshair rendering below scope overlays
1 Year Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
1 Year Ago
merge from main
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Fix crosshair not getting initialized correctly with the settings
1 Year Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover