201,115 Commits over 4,171 Days - 2.01cph!
Only invoke BehaviourChain.OnElementAdded when parameter is passed
Some clickorder files (nothing assigned yet, hold thy horses)
Set spear throwing anim to correct one (hopefully)
PerformRangedAttack NRE catch with throwing weapons
Unit.Items.IsHolding, Combat.OnPickedUpItem tweak
smartobject_test wall layer fix
Unsetting active combat ability when unequipping weapon
Don't recalculate decision score when adding to existing player instigated goal/behaviour chain
Reset UnitBehaviourWidget on goal completion
Renamed Agent+Goals partial and methods to Agent+Behaviour
PlayerController tweaks (don't remove sleeping flag when adding to unit's) behaviour chain
Desire tinkering
Removing island02 from build settings
Fixed BehaviourChain not firing OnBehaviourCompleted event + UnitBehaviourWidget not updating properly
Item handling tweaks and cleanup
Fixed percentage stat modifiers not working, cleaned up Stat+Modifiable so that we no longer store two seperate lists of modifiers... (wat)
Fixed incorrect building % calculation
Removed EntityCondition, UnitCanFindEntityCondition replaced with new Entity type and EC type conditions where they were in use. Deleted a shitload of un-used condition assets
DataEditor asset filtering fix
Fixed messy building text display.
More editor side tinkering
Fixed human building module not working
Removed pointless "self type" field from ConditionSettings. Fixed some data
Removed IsInFearCondition, replaced with regular flag condition
Renames, data fixes, etc
Condition fixes, data, etc
Fixing more building shit, people now grab tools again
Data validation hooks for GoalParameters + GoalPlanParameters
Removed SelfType from ConsiderationSettings
Nuked all un-used Goals and GoalPlans from the db
Added basic usage counter to DataAsset, requires per-type impl, and more work to be 100% accruate (in the case of Interactions in particular)
Allow "empty" DSEs....
AI Designer GoalPlan Editor tweaks
Misc data type code consistency/cleanup
Removing duplicate fields in some data types
Data icon handling refactor
Fixed NRE in UnitBehaviourWidget.OnBehaviourCompleted
Editor asset icon display funtimes
Fixed rare use of stale ILuaInterface pointer in C_BaseEntity::RestoreLuaEntityTable (Engine Error: GetLuaTable != TABLE!)