135,799 Commits over 4,293 Days - 1.32cph!

1 Hour Ago
Additional profiling
2 Hours Ago
Bulb material consistency
5 Hours Ago
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pt_boat_turret_seat_angle_fix -> main
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
Today
paintball gun sounds
Today
Fixed more crashes and many potential crashes to do with models
Today
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
Today
merge from rug_window_fix
Today
Fixed bear rug not deployable on windows
Stop another prop renderer log
main -> pt_boat_turret_seat_angle_fix
Today
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
- Move turrets into the invoke handler - Minor turret code refactor
Merge from artist_pack_dlc
Today
Fixed rug not deployable on windows
main -> pt_boat_turret_seat_angle_fix
proprenderer_error_spam_fix -> main
Dont update prop renderer in playmode
Do manifest again
Merge from main
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
Today
merge from fix_manifest_errors -> main
Today
Auto select console inputfield on open
Today
Update manifest
Today
Update manifest (prefabs)
Today
merge from main -> fix_manifest_errors
Today
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Today
Add alive time and pos to print stats boat command.
Today
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
Today
System info tab
Today
merge from artist pack dlc
Today
branch and folder creation for monument blockers, plus the start of some idea blockouts
Today
paintable window deploy guide mesh
Today
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
Today
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
Today
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Today
Server admin tab, layout changes
Today
Enable FX for lit frames & related files.
pt_boat_turret_prefabinfo -> main
Add prefab info to the front and rear pt boat 50 cal turrets
Today
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
Generated the double pt boat turret icon
Today
Updating cannon model with separated fuse
Today
Added zooming in the item list menu (ctrl + scroll wheel)
- Revert M249 icon - Add single turret icon
Today
artist pack description update
icon_generator_animation_support
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets