142,231 Commits over 4,383 Days - 1.35cph!

29 Minutes Ago
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera Fixes a few things only working in the first person spectate camera
1 Hour Ago
scruffy beard variants/hairset update (because of new player seed)
1 Hour Ago
Player seed work
1 Hour Ago
Include notification font reduction * Somehow it was never included in the previous HUD related commit
1 Hour Ago
Restrict control characters from concommand names as well * Surely no language uses those, I think Fixed light origin on a bunch of PHX props * So when the props are spawned, they don't turn pitch black immediately or at certain resting angles * ~200 models affected Update some other model illumpositions * Seats, that one crate gib, alyxgun and annabelle * Fixed normals on stunstick world model concommand.Add throws error when giving invalid params Rollback changes to Player::GetEyeTrace * it causes bugs with existing mods, and the perf gains on client are negligible. On server, well, it causes bugs with existing mods Minor cleanups Force ragdoll light origin to the first physics bone * This fixes strider and some other models appearing black after spawning
Yesterday
Disable physics scaling optimization * it does not work correctly with some props with x86-64's vphysics
2 Hours Ago
merge from main
4 Hours Ago
industrial electric furnace - texture updates - material updates
4 Hours Ago
Merge: from fix_boat_no_sail - Bugfix for boats and vehicles getting stuck in open areas, effects not playing, building appearing slow Tests: unit and perf tests, built and sailed a boat on craggy
4 Hours Ago
Bugfix: fix player boats getting stuck while sailing (and other weird bugs) - Network subscription now creates discovered cells Was caused by overly aggressive network group lazy creation. If they are created within player subscription range, player doesn't get subscribed to them automatically, which caused all kinds of issues. This'll hurt perf over time, but no worse than current perf on Release - I'll optimize this later Tests: unit tests, perf tests and built a boat and sailed across craggy
4 Hours Ago
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4 Hours Ago
Remaining fixtures.
4 Hours Ago
merge achievement fixes to main
4 Hours Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
4 Hours Ago
Update artifacts for mac, linux and windows with native fix for tiles failing to be added to navmesh when having too many triangles
5 Hours Ago
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5 Hours Ago
merge from main
6 Hours Ago
Updated gesture polish pass
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
Today
Fixed casting shadow issue
Today
Icepick volume changes
Initial customer vending panel wireframe
Today
Prototype terrain holes using stencils for better resolution Create terrain only depth prepass (also stops unity overwriting stencil state) after HoleShape pass where stencil mask is written Change terrain shader depth test to Equal (failing where prepass stencil test fails) Change hole renderer to use cubes or triangle prism configs Add HoleShape assets for minimal cube and triangle prism vertex positions and triangles Dynamically duplicate HoleShape meshes (with vertexID based instancing) to meet min vertex count for efficient instancing Improve HoleShape inspector with adjustable sliders
Today
More Large Apartment Kitchen Cabinet and Cupboard Paint Mask Tweaks
Today
added missing deploy anim events to the tools anim clips
Today
wip industrial crafter support for upgrades
Today
Updated defensive workbench description (Now clearer it doesnt work on everything)
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Fix third person player sounds not working correctly in spectator mode Fix previous commit breaking the cycling order of the camera viewmodes
Today
Merge from workbench_upgrades
Today
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
Today
Set item ownership for bonus items
Today
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
Today
Prisoner hood ragdoll fix
Today
exported edited pick axe 3p anims
Today
Dart animation exports on new rig
Today
Got the new UI set up for the LOD Baker tool to support multiple source meshes
Today
merge from /mfm (merge from main)
Today
Codegen, proto gen Manifest
Today
Merge from main Keep source on generated stuff Keep main version of ParticleTestMap Merge automatically: Sceneloader.Monuments.cs, engine.json, InvisibleVendingMachine.cs Bump ApartmentRoom proto to 227 to avoid id collision with Workbench
Today
Merge from workbench_upgrades
Today
Merge from main
Today
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
Today
compile fix - missing debug ifdef around test fixture
Today
rebalance PlayerBoat drag-by-angle, more pronounced differences with shape (more impactful on larger boats)
Today
merge from automated_testing_ocean
Today
Adding in talk animations for general and host gestures
Today
Large Apartment Kitchen Cabinet and Cupboard Paint Mask Tweaks
main -> vendingmachine_ui_refresh
Today
merge from main