135,828 Commits over 4,293 Days - 1.32cph!

6 Minutes Ago
▊▆▄▌▅▍▍▍ ▆▄▆▌▋█▇▊▍▍▉ ▌▇▌▋▊▄▆▇ ▊▌▍▆▋ ▌▆ ▊ ▅▊▌█▍▆▄▄
27 Minutes Ago
More monument blocker blockouts
26 Minutes Ago
merge from main
59 Minutes Ago
merge from deepsea_heightmap_clearing_fix
1 Hour Ago
clear deepsea heightmap data properly and centralized deepsea terrain data clearing in the manager
1 Hour Ago
Updating knight armour skinning and burst cloth setup
1 Hour Ago
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
1 Hour Ago
Compile fix
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from naval_update
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
main from main
Merge from artist_pack_dlc
Merge from main
Remove some unnecessary allocations from methods in BaseProjectile
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
Today
Parachute can now be added to the hotbar, we have the technology
Yesterday
Merge from naval_update
Yesterday
catching up with naval_update
Yesterday
subtracting 141703
Yesterday
fix
Yesterday
ifdefs
Yesterday
Full set of paintball splat decals & related files.
Yesterday
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
Yesterday
And more profiling
2 Days Ago
More profiling
2 Days Ago
Additional profiling
2 Days Ago
Bulb material consistency
2 Days Ago
▊▆▌▉▍▊▅▆ ▋▌▍▋▌
2 Days Ago
pt_boat_turret_seat_angle_fix -> main
2 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
3 Days Ago
paintball gun sounds
3 Days Ago
Fixed more crashes and many potential crashes to do with models
3 Days Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
3 Days Ago
merge from rug_window_fix
3 Days Ago
Fixed bear rug not deployable on windows
3 Days Ago
Stop another prop renderer log
3 Days Ago
main -> pt_boat_turret_seat_angle_fix
3 Days Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
3 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
3 Days Ago
Merge from artist_pack_dlc
3 Days Ago
Fixed rug not deployable on windows
3 Days Ago
main -> pt_boat_turret_seat_angle_fix
3 Days Ago
proprenderer_error_spam_fix -> main
3 Days Ago
Dont update prop renderer in playmode
3 Days Ago
Do manifest again