131,325 Commits over 4,232 Days - 1.29cph!
Suggest required data types in auto complete
Fixed checkout result page "view in inventory" button scaling issue
Fixed canvas ordering issues with store and checkout result pages
Update: separate out JITViewer logic from ServerProfiler
- ServerProfiler.Core built from 1074407d
- also contains native symbol resolving logic, but not plugged in yet
JITViewer functionality is now editor only(dll won't ship with builds).
Tests: viewed BasePlayerr::BoxTest
arcade placeholder temp texture
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
ripping out on-mesh hit guide MPB stuff
Better autocomplete styling
New autocomplete system - still needs some work
tweaked material of boat building station to use new texture
Update: couple improvements to JIT viewer display
- relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases
- avoid duplication of address when we have a method name for a jitted address
Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
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server runs marching cubes and generates collider
fixed save not working in sculpting
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Fixed some tests, improved some tests, added some more tests
2 of them intentionally failing as they test current bugs
Hide Boots repose male/female
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Loadout and commands view styling
more loadout styles that didnt pick up
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
Restore consoletoggle arg to open a specific tab
Fixed menu tooltip icon not being marked as non static
Added a button to toggle hidden items
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Fully removed PointGrid3D and associated jobs
Use flex columns for the itemlist, instead of a grid
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removing more unused prefab setup