136,069 Commits over 4,293 Days - 1.32cph!

4 Minutes Ago
Subtract 141960 fix_npc_flanking
25 Minutes Ago
Merge from main
26 Minutes Ago
Merge from artist_pack_dlc
27 Minutes Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
30 Minutes Ago
Updating skinning for egg suit
30 Minutes Ago
Merge from naval_update
1 Hour Ago
Ship mksheet.exe (for particle sprite sheets) saverestore uses ErrorNoHaltWithStack not Msg * Also fixed a Lua error due to missing ErrorNoHaltWithStack Merge Pull Requests * Apply name filter to post refresh server list updates * Fixed Lua errors when manually running internal concommands dupe/save_publish Fixed an exploit that allowed spamming player_pickup on the server * For now, we block any new pick up attempts if we have a prop already picked up. Replace barney's face on EP1 maps Dynamic resupply changes * Use GetMaxArmor instead of hardcoded 100 * Use "canon" values for max ammo of each ammo type (instead of 9999), so it spawns more useful ammo types instead of shotgun ammo all the time Fix Combine Soldiers using rifle walk/run anims with shotguns Disable more Low Violence code that checked the registry * It was already basically unused, so it won't confuse me in the future by being still compiled Add description and min/max to engine_no_focus_sleep Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Remove HUD Hint related code from base weapon Update Rebel texture sheets to fix a small issue on the gloves
35 Minutes Ago
Merge from client_parenting_callback_fix
40 Minutes Ago
outbreak scientist npc player v4 rig anims exported
43 Minutes Ago
Merge from bbs_player_limit
1 Hour Ago
scientist_boats_gameplay_pass_4 -> main
1 Hour Ago
- Buff PT Boat loot - Buff RHIB Loot
1 Hour Ago
Finger poser UI flips controls for right hand Put the i in Dynamite Rework Finger poser a bit * Do not use hardcoded lists of bones, add a new list library list so addons can add support for custom models easily. * Deduplicate some code * Improve support for Zeno Clash 1 models Localize "Loading..." labels in Steam Workshop browsers * Also made it more consistent between all content types Merged PR: Localize some more UI texts Fix a very spammy warning on Linux Localize Favorites map category in main menu * Also fix localization of Other maps category Localize server outdated tag * Also fix translation module adding trailing space to every single output string Minor cleanups * Removing some unused VGUI code that I came across Duplicator uses icons instead of text for workshop status Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates Fixed more crashes and many potential crashes to do with models
1 Hour Ago
snowmobile, zipline and paddling anim updates
1 Hour Ago
Swap PTBoat loot door to a regular dry box
1 Hour Ago
- Wrap setup effect in try/catch - guard against transform parent being null
1 Hour Ago
hideifaiming_nre_fix -> main
1 Hour Ago
work in progress on block prefabs - bespoke collisions
1 Hour Ago
head_animation_debug_command -> main
1 Hour Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
1 Hour Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
2 Hours Ago
merge from main
2 Hours Ago
Add a command to debug cannon/ptboat head animations not working
3 Hours Ago
Adding player skin component to overalls
3 Hours Ago
Adding skeleton skin component to paintball overalls arm mesh
3 Hours Ago
Fixed paintball overalls clipping camera when doing gestures
3 Hours Ago
Updating paintball overall prefab with new arm mesh
3 Hours Ago
Adding arm mesh back to paintball overalls
3 Hours Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
3 Hours Ago
Hide scientists healthbar
3 Hours Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
4 Hours Ago
Paintball overalls colour lookup tweaks
4 Hours Ago
work in progress on block prefabs backup
4 Hours Ago
Merge from fix_npc_flanking
4 Hours Ago
Per-player max boat building station limit wip
4 Hours Ago
Merge from naval_update
4 Hours Ago
Hook up new flanking algorithm to fsm
4 Hours Ago
Paintball Gun - missing viewmodel adjustments
4 Hours Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
4 Hours Ago
Regraded everything for the changes. End result is less crushed darks.
4 Hours Ago
Updating snowmobile driving anims
4 Hours Ago
Added wearable tag to overalls prefab Icon update
4 Hours Ago
merge from bot_sleeptarget_collider_fix
4 Hours Ago
4 Hours Ago
Merge from decal_layers_fake_transmission
4 Hours Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
5 Hours Ago
merge from main
5 Hours Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from main