143,704 Commits over 4,413 Days - 1.36cph!
Vending name max limit = 32
Set character limit of 4 for all vending admin/purchase input boxes
fix workshop emission intensity getting/setting
- Remove sell order play animation when adding/removing
- Change increase/decrease price indicator saturation
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets).
Setup new prefabs for the female versions of the different assets.
Added viewmodel model and prefab for the BDU shirt
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
Merge from workbench_upgrades
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
Salvaged Cleaver audio tweaks
Improved HUD contrast.
Removed the old disabled UI from the prefab.
exported edited 3p zipline anims
Fix existing sell order NRE
Fixing stray verts skinning for garage door
Removed editor code that's no longer needed
first pass on leaderboard, still WIP
Improve mortar deployment around players
Initial commit
Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
tick rate and visual tweaks
Tiny tweak on the monitor display to make it reflect better.
Ensure binoculars are hidden when relogging in
▉ ██▅▍▌▉▉█▉ ▊▌▉▆▄ ▍▍▌▄▉▇█ ▉▆▊▇▍▋▌ ▍▆▋▉▊▇█ █▄▊▍▊ ▇▇▉▋▆▍ ▋█▉▊ ▆ ▊▉▊▄▍▆ ▉ ▉▌▌▋ ▉▆▍▇▍▌▉▉ ▍▆▄ ▍▄▄▍█▇█▅ ▆▆▇ ▄▅▍▍▆▉▆█▅▅▋▉
Military vendor animation content
Updating skinning for female skin
more set dressing progress in streets
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
Bandit gear skinning update
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
▅▅▌▇▌▄ █▉▆▌ █▋▅▌█▋█▋▉▉▍▄█▍▌▌█▉▌█▊▄▇▅▄▊▉▋▉▋▋▇▄█▆
▊▌▅▄▇▆ ▄▄▅▉▋ ▄█▇▋▅▍ ▄▉▅▌ ▋▆ ▊▋▅▊▍▉▊▆ ▋▌▅▋▊ ▋▄▇ ▆▄▄█▇▋▉ ▉█ ▉▄█ ▊▌▋▌▌▉▉▇▅ ▊▄██▆ ▍▅▇▊▅▇▍▋ ▇▅▋▆▍ ▌▆ ▊▅▇█▆▉▍▅▇▍ ▄▅ ▋▆▉ ▍▉▍▅▌▇▅▌ █▋▉▍▉
Flipped hte UI numbers to align with the min max flip.
Removed debug gizmos from impacts.
Minor polish.
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS
Existing code was using non-volatile read of long, but I don't think it's safe
Tests: ran perf tests
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
Bugfix: fix extreme spillage in high-contention perf test
Turns out I needed to do an extra spin, whoops
Tests: ran unit and perf tests
server_browser_update_2 -> main
- Hide distance behind a popup
- Country select window changes
- Minor cleanup all around