139,975 Commits over 4,352 Days - 1.34cph!

Just Now
Fix crafting order bug
4 Minutes Ago
merge from main
18 Minutes Ago
merge from easter2026_dlc
24 Minutes Ago
Fixed NRE when clicking on a vehicle button when not ingame
34 Minutes Ago
Localized category buttons in item and vehicle tabs
57 Minutes Ago
merging salvaged cleaver refresh to main
1 Hour Ago
merge from non_trigger_wake_AI - chunky merge, ran s2p on a bunch of monuments
1 Hour Ago
wip
1 Hour Ago
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
1 Hour Ago
merge from main
1 Hour Ago
Merge: from main
1 Hour Ago
Disabled rich text on search bar base prefab
1 Hour Ago
Fixed hover end fuckery when clicking buttons in the item tab
1 Hour Ago
merge from main - kept destination on oilrig prefabs, will rerun s2p
1 Hour Ago
adjusted inject self sound anim event
1 Hour Ago
Updating skinning for bone armour
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
1 Hour Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
1 Hour Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Moved new error overlay to the OverlayCanvas
2 Hours Ago
Restored loading screen
2 Hours Ago
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
2 Hours Ago
merge from main
2 Hours Ago
merge from memcell_shortcircuit_tests
2 Hours Ago
Added new memory cells tests to cover short circuits
3 Hours Ago
merge from itemicons_compression_fix
3 Hours Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
4 Hours Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
4 Hours Ago
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4 Hours Ago
merge from skinviewer_easter
4 Hours Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
4 Hours Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
4 Hours Ago
Updated bunny costume in the skin viewer
4 Hours Ago
merge from main
5 Hours Ago
merge from new_console-ui
5 Hours Ago
merge from main
5 Hours Ago
Compile fixes
5 Hours Ago
Fix error from changing quality when terrain buffers have not been created
6 Hours Ago
Merge from egg_demo_fix
6 Hours Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
Today
Merge from egg_demo_fix
Today
Better fix for Top bunnies leaderboard in demo
Make errors more see-through
Today
Merge from egg_demo_fix
Today
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
Error UI: - Dont force uppercase - Allow turning off amount object again
Ensure new error panels alpha is auto set to 1