144,193 Commits over 4,413 Days - 1.36cph!

16 Minutes Ago
restrict some client functions to only work for the mounted player
31 Minutes Ago
up and down fixes
31 Minutes Ago
Added "Downloaded" category to Addons menu * This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC * It also (unfortunately) appears to contain downloads for other Steam users on the same PC * You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
37 Minutes Ago
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42 Minutes Ago
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1 Hour Ago
Add pocket support (which deletes the ball on contact)
1 Hour Ago
WIP on networked darts for 3rd person clients, manifest + codegen
1 Hour Ago
Update description of net_maxfragments Reduce MAX_FRAGMENTS back to 7
2 Hours Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
2 Hours Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
3 Hours Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
3 Hours Ago
3 Hours Ago
Move command to new .cs file
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
4 Hours Ago
Update Steamworks API to version 1.64 rollback subchannel count, improve net channel self checks * Undo P2P changes
4 Hours Ago
Update large apartment with new positions
4 Hours Ago
Fix the large apartment prefabs centering
4 Hours Ago
More lighting
4 Hours Ago
exported edited 3p run anims for holdtypes starting with an E to H
4 Hours Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
4 Hours Ago
Use full path when loading workshop bundles
4 Hours Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
4 Hours Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
5 Hours Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
5 Hours Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
5 Hours Ago
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5 Hours Ago
Merge: from pool_mt
5 Hours Ago
Merge: from pool_mt
5 Hours Ago
Merge: from pool_mt
5 Hours Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
5 Hours Ago
Update bounds on apartment entities
6 Hours Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
6 Hours Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
6 Hours Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
6 Hours Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
6 Hours Ago
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6 Hours Ago
merge from main
6 Hours Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
6 Hours Ago
tertiary prefab variants for all remaining charms
6 Hours Ago
set lr300 and blowpipe to pushedout charm
Today
Updating industrial torch viewmodel fbx
Today
Switch out the entities in the large apartment
Today
Bump up mortar extents to prevent it from disappearing at some angles while looking around
Today
Manifest for new entities
Today
Create entity versions of the storage inside large apartments
Today
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
main -> game_room_dlc