223,870 Commits over 3,684 Days - 2.53cph!

22 Minutes Ago
sks holster position updates
23 Minutes Ago
3p sks updates
1 Hour Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
1 Hour Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
1 Hour Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
1 Hour Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
1 Hour Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
1 Hour Ago
Line anchors now updated based on a client side event
2 Hours Ago
actually replace getconvarstring usage this time (#2077)
2 Hours Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
2 Hours Ago
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
2 Hours Ago
Updated mesh and materials
2 Hours Ago
remove duplicate id on input which breaks ReverseFilter() (#2079)
2 Hours Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
2 Hours Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
2 Hours Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
2 Hours Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
3 Hours Ago
Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher Prevent main editor window from attempting to centre on itself
3 Hours Ago
reduce hv ammo gp cost
3 Hours Ago
Fix hover looting clothing inside full backpack not doing anything
3 Hours Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
3 Hours Ago
small clean up of style
4 Hours Ago
Camera placements for other menus
4 Hours Ago
Update menu.scene
4 Hours Ago
Port over Opium menu camera
4 Hours Ago
radtown scene update
4 Hours Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
4 Hours Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
4 Hours Ago
player update. edited 3p hmlmg anim set
4 Hours Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
4 Hours Ago
Clean up and improve customise menu
4 Hours Ago
Tiny tidyup
4 Hours Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
5 Hours Ago
New Crowdin translations by GitHub Action
5 Hours Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
5 Hours Ago
Add workflow_dispatch trigger to crowdin action
5 Hours Ago
Simplify damage, make it less shit
5 Hours Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
5 Hours Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
5 Hours Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
6 Hours Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
6 Hours Ago
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
Today
Fix frenzy + checkpoints not resetting correctly
Today
Frenzy collect
Today
Nightlight button tweaks
Additional debugging Further optimisation to zone score updating
Today
Added a button to toggle nightlight in the Workshop scene
Today
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
Today
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)