135,696 Commits over 4,293 Days - 1.32cph!

1 Hour Ago
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3 Hours Ago
Merge from artist_pack_dlc
4 Hours Ago
Merge from main
4 Hours Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
5 Hours Ago
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5 Hours Ago
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6 Hours Ago
artist pack deployable sounds
Today
merge from main
Today
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Merge from naval_update
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Merge from naval_missions
Today
merge from main
Today
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Today
Merge from parent
Today
Merge from naval_update
Today
Regenerating the manifest added new pooled strings to it (not concerning at all)
Merge from naval_missions
Merge from main
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Today
Update manifest (manifest)
Today
Update manifest (prefabs)
Today
merge from naval_update
Today
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Today
Optimise HasRequiredItem
force_update_trigger_bypass -> main (yolo, sorry QA)
Today
Tweaked colliders on the small engine deployable prefab
Today
merge from main
Today
merge from main
Today
Only show block and deployable limits if enabled and above a threshold.
Today
NRE fix for construction with no deployable component (building blocks)
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
Today
Always show the edit/finish options but show an error toast when on cooldown.
Today
merge from main -> fix_manifest_errors
Today
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
Today
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
Today
merge from artist_pack_dlc
Today
Phrase update
Today
Kill boat during load if it saved when sinking
Today
merge from naval_update
Today
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Today
Localized the boat building UI Disable tooltip when empty
Today
fix ornate frame label placement
Today
Bunch more wip/experiments
Today
Paintable Reactive Target - Updated textures
Today
merge from artist_pack_dlc
Today
merge from naval_update
Today
Fixed the microscopic ghost ship map markers
Today
sulfur box append to adaptor allow collision group