132,095 Commits over 4,232 Days - 1.30cph!

23 Minutes Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
35 Minutes Ago
Coconut spawn areas below palms on the islands.
51 Minutes Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
54 Minutes Ago
Coconut related leftovers.
1 Hour Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
1 Hour Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
1 Hour Ago
Spawnpop. RNG'd coconut look. Manifest.
1 Hour Ago
Coconut world spawn entity
2 Hours Ago
Stop anchor rope always animating
3 Hours Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
4 Hours Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
4 Hours Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
Today
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pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
Today
Coconut localization.
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
Today
Coconut texture saturation tweak.
Today
Coconut setup
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts - Increased FOV punch
Deep sea portal partial (again)
Today
Allow indirect_instancing.debug to be toggled at runtime
50cal_Animations -> pt_boat_turrets
Today
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
Today
merge from naval_update
scientist_boat_ai -> naval_update
Compile fix
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
Today
Removed default save name from craggy
Today
Revert EditorSettings
Today
Fixed duplicated deep sea markers
pt_boat_turrets -> naval_update
Today
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
Today
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Today
Fix compile error
Today
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Today
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Today
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Today
Reset pos/rot after load
Today
Remove debug log
Yesterday
Yesterday
Yesterday
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
Yesterday
Merge from parent
Yesterday
Merge from naval_update
Yesterday
NRE fix for deploy checks. Deploy & edit showif implementation.