131,419 Commits over 4,232 Days - 1.29cph!

8 Minutes Ago
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16 Minutes Ago
Capture all missed outgoing packets in client and server
17 Minutes Ago
hackweek arcade small prototype tweaks
21 Minutes Ago
Update: better detection when to stop decoding stream - now tracks max referenced jump address and stops on last ret or jmp -offset Tests: viewed nested call in BasePlayer::BoxTest
37 Minutes Ago
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49 Minutes Ago
Ensure 'server' is set right on our inbound packets
49 Minutes Ago
missed files (again)
55 Minutes Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
1 Hour Ago
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
1 Hour Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
1 Hour Ago
Better effect outgoing packets
1 Hour Ago
missing file
1 Hour Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
1 Hour Ago
main -> network_profiler
1 Hour Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
1 Hour Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
1 Hour Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
1 Hour Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
1 Hour Ago
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2 Hours Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Spawn pops
3 Hours Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
3 Hours Ago
Made particle collisions work correctly on the GPU
3 Hours Ago
Fixed tokens for halloween garland
3 Hours Ago
Opening trading card pack overlay
3 Hours Ago
Icon generation, reran manifest
3 Hours Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
3 Hours Ago
Savas specific spawn stuff + more terrain progress
3 Hours Ago
Tier 2 Attire techtree setup
3 Hours Ago
When opening the tech tree, always start on the highest level page by default
4 Hours Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
4 Hours Ago
Updated halloween garland with final art (pending LODs). Ran manifest
4 Hours Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
5 Hours Ago
add option for specifying a camera angle to a certain skinnable spawn point
5 Hours Ago
Trading Cards view
5 Hours Ago
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6 Hours Ago
fixed undo buffer storing in the wrong order when clearing
Today
compile fix
Today
fixed server leaking marching cubes data
Today
undo/redo working, also fixed some tooltips
Today
more loadout cleanup
Today
cleanup loadout boxes
Today
redesigned commands panel
Today
hackweek arcade placeholder sketch livery on blockout updates
Today
Fixed initial door states after load by finalising the transform on StopMotion()
Today
Server compile fix
Today
Fixed the alignment and size of all the tropical island map markers
Today
Fix server build