137,365 Commits over 4,324 Days - 1.32cph!
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
RHIBs cannot enter the deep sea
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea
We weren't calling it for passengers of vehicles
Deep sea is closed when the server just wiped
Convared under deepsea.openOnServerWipe
Charcoal Box - texture and icon update
Merge from redirect_tests
Added an attribute to allow optional bypass of mandatory callback system
rotated penthouse bath door to prevent blocking path
- SyncVars now call their callback method on Network Load
- First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load
- Updated all existing scripts
Add initial static boat building station prefab
Remove Golf Ball Rock that was bricking some prefab ID's
Cleanup to try another merge
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
Component Ammo Box - Updated corpse mesh and prefab
Cherrypick
139401 "Space LR despawn timer set, Neonsign TR crafting pass"
Apply xmas tree change from
139653
These were left over changes from naval_backport
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars.
Refactored sail and engine thrust variables/functions to include them.
merge from hackweek_more_tests/fixes
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
Apartment complex greybox update
Fix worldmodel issues / missing outlines on 39 items
Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
append clothing box and charcoal box to the storage adaptor allow collision group.
Merge from main
Conflict on building_planner.entity, auto resolved
ran manifest, localization, icon manifest
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
hamster water wheel blockout
Clearer feedback in editor when using the deepsea.enabled convar
Better fix for the portal map marker nre
Compile fixes
Merge from vine_rotation_error_fix
Merge from scientist2_trophy_fix
Fix groundwatch issues for 8 deployables
Remove collision and push force from divesite buoys
Fix missing phys impact sounds for 6 items
Fix missing io arrows for 5 items
Setup Salvaged Axe Remake Folder Structure
Imported and Setup Salvaged Axe Remake Materials and Textures
Imported Salvaged Axe Remake Viewmodel FBX
Merge from demo_improvements_feb_2026
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merge from wantedposters_canvas_fix
merge from prefab_preprocess_fix
Deep sea cooldown in between each opening is random
Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax
Default range is 1.5h -> 2.5h
merge nre_fix back to main