137,365 Commits over 4,324 Days - 1.32cph!

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merge from deepsea_fixes
4 Minutes Ago
Test setup
4 Minutes Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
7 Minutes Ago
RHIBs cannot enter the deep sea
12 Minutes Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
23 Minutes Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
31 Minutes Ago
Charcoal Box - texture and icon update
33 Minutes Ago
Merge from redirect_tests
34 Minutes Ago
Compile fixes
47 Minutes Ago
Merge from main
53 Minutes Ago
Added an attribute to allow optional bypass of mandatory callback system
58 Minutes Ago
rotated penthouse bath door to prevent blocking path
1 Hour Ago
Merge from naval_update
1 Hour Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
1 Hour Ago
rebase on main
1 Hour Ago
Add initial static boat building station prefab
1 Hour Ago
merge from main
1 Hour Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
1 Hour Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
1 Hour Ago
Component Ammo Box - Updated corpse mesh and prefab
1 Hour Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
2 Hours Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
2 Hours Ago
merge from hackweek_more_tests/fixes
2 Hours Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
2 Hours Ago
Apartment complex greybox update
2 Hours Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
2 Hours Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
2 Hours Ago
Merge from main Conflict on building_planner.entity, auto resolved
2 Hours Ago
ran manifest, localization, icon manifest
2 Hours Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
2 Hours Ago
hamster water wheel blockout
3 Hours Ago
Clearer feedback in editor when using the deepsea.enabled convar
3 Hours Ago
Better fix for the portal map marker nre Compile fixes
3 Hours Ago
Merge from vine_rotation_error_fix
3 Hours Ago
Merge from scientist2_trophy_fix
3 Hours Ago
Fix groundwatch issues for 8 deployables
3 Hours Ago
Remove collision and push force from divesite buoys
3 Hours Ago
Fix missing phys impact sounds for 6 items
3 Hours Ago
Fix missing io arrows for 5 items
4 Hours Ago
Merge from pm_equip_tool
4 Hours Ago
Compile fix
4 Hours Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
4 Hours Ago
Merge from main
4 Hours Ago
Merge from demo_improvements_feb_2026
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from wantedposters_canvas_fix
4 Hours Ago
merge from prefab_preprocess_fix
4 Hours Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
4 Hours Ago
merge nre_fix back to main