155 Commits over 153 Days - 0.04cph!
matrix display - enabled emission fresnel to reduce visual screen noise
meds box - removed duplicate renderlod
sulfur box - removed lod4, adjusted lod values, meshlod for matrix
tools box - adjusted lod values
ore box - adjusted lod values
scrap box - adjusted lod values
stone box - adjusted lod values, moved prefab location
meds box - render lod, adjusted lod values
metal box - adjusted lod values
food box - lod values adjusted
guns box - lod values adjusted
comps box - adjusted lod values
explosive box - adjusted lod values
armour box - adjusted lod values, removed duplicate lod
charcoal box - adjusted lod values
wood box - updated lod values, removed lod4
ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
append clothing box and charcoal box to the storage adaptor allow collision group.
ran manifest, localization, icon manifest
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
Added coiled model for the hose tool world model prefab
Additionally added coiled model for the wire tool world model prefab
https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
Created a new coiled world model for data cable when on the ground, updated prefab.
Data cable texture polish, updated texture meta
Data cable world model and view model prefabs. Assigned new world model to item.
Art pass for the data cable wire tool including:
- World model
- Viewmodel
- Lods
- Material & Textures
ran manifest and localization
screen mesh and material setup, updating prefabs and item
io state added to video screen
add close dialog to ui video screen config
cinema screen ui, placeholder model and prototype code and prefab setup
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
comps box removing temporary files
last one, texture setting adjustment for boxes and reducing AO texture size
more texture setting adjustment for boxes and reducing AO texture size
texture setting adjustment for boxes and reducing AO texture size
charcoal box matrix added, prefab adjustments, corpse added, icon rendered, loca updated, AO texture reduced to 1k
gun box gibs appended to prefab
append gun box to storage adaptor allow collision group
ran manifest, icon manifest, localization
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
sulfur box texture tweaks
sulfur box texture polish
sulfur box textures, game model, icon
meds box guide mesh and gib surface property on prefab
adaptor position on scrap, stone, ammo, explosive box