127,309 Commits over 4,109 Days - 1.29cph!
Added randomized tinting to foliage shader (still disabled)
Added randomized scale to new foliage system
Added value noise to new foliage system
Added contact shadows (works on vm); toggle via graphics (def=off)
Couple of internal shader fixes
humanoidNPC baseline
humanoid NPCs can use weapons
humanoidNPC uses navmesh
uvmix settings
splats
desert particles
area scene stuff
Moved contact shadows plug to third party
Added smooth distance fadeout to new foliage system
Nuked deprecated standard-hair shader
Setting up shader gui
Added packed version of rust/standard shader
Improved shader gui source cache handling
Redid AI to use AIAgent instead of BaseNPC
NPCPlayer apex implementation
launch_site dressing backup from the previous couple of days
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
Code formatting on some random files
Added workshop.print_skins console command
Some code cleanup in preparation of more custom instancing
barricades gibs fixes, uv weld optimizations
Keep connection alive when waiting for skins
Network++
Print counter in loading screen when downloading / processing skins
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More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
Added instancing support to foliage displacement pass
Adjusted maxrpcspersecond default value (now 200)
Tree colliders count as grounded in the server side player movement checks
Consumable items try to go straight to belt when picked up
Stackable items prefer item containers that already contain other items of their type when picked up