128,090 Commits over 4,109 Days - 1.30cph!
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Fixed coverage query registration handling
Fixed filter mode in packed texture
ore node hotspots now use coverage queries
More work on navmesh grid.
Supermarket counters and cash register
Updated female textures & playermodel
Female head seam geo/skinning & female light skin sets
Fixed coverage queries frame depth mismatch
Nuked terrain.atlasmipfix
EAC API updates (attempt 2)
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.
Updated Facepunch.Raknet plugin
EAC networking fix
Network++
Made supermarket shelves slimmer
Blank hair prefabs (so we're not overwriting existing ones)
More item description updates and fixes
Updated terrain texture atlas
Deleted old terrain atlases (PNG)
Snow mounds / Fixed pivot points
EAC profiling + hopefully GC fix
Spawn snow mounds and snowballs as clutter (might need some more tweaks)
Supermarket texturing progress
Density / distance tweaks
Additional snow mound LODs
Only set isGameInitRun when it actually succeeded
Subtracting EAC API updates (let's try again next week)
More item description updates and fixes
Added additional snow mound LODs to prefabs
Fixed import settings refresh on freshly generated packed textures
Added toksvig roughness AA to texture packing phase
Added higher quality compression mode to dds util
Extended imageutil loading options and cleaned up code
ProcessGPUDeviceRequests on MainCamera called only when necessary
Fixed terrain anchors being ignored on clutter
SavasIsland uses new foliage
More item description updates and fixes
More work on optimization of cover points and navmesh grid.