127,269 Commits over 4,109 Days - 1.29cph!
Slight tweak to npcs and mounted rotation.
Another small aim tweak to mounted NPCs.
Scientists should no longer hover at junkpiles.
Fixed checksum mismatch on certain seeds
player model mounted fixes
Fixed ice sheet interaction with water depth mask (and future others)
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
Fixed std shadergui scroll offset placement
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
NPCs should respect isMounted when they Resume.
Slightly better ground-hugging for junkpile NPCs.
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
Consider entities out of bounds if they're lower than terrain zero level
Allow debug.callbacks on server too
Terrain sockets no longer count as inside terrain if outside the terrain bounds
updated wounded animation starting position, made current desired time range loop
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
Added simple runds.sh to Linux server (just to get people started)
Stricter construction socket connect distance / angle to fix some minor glitches
Switched Debug Steam Callbacks to command line switch
Latest Steamworks (Linux Callback)
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
American beech LODS/ prefabs and billboards
Added beech tree colliders / added beech tree autospawn prefabs
Beech trees / Removed blue channel from vertex color
Updated grass material defaults