branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

4 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
4 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
4 Years Ago
Temperate zone surrounding lakes in arid biome fixed
4 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
4 Years Ago
Mormon tea bush progress
4 Years Ago
Merge from main/ring_road
4 Years Ago
Merge from bandit_camp_fix
4 Years Ago
Updated project settings
4 Years Ago
Merge from /main/hdrp/merge-fix-2
4 Years Ago
Mormon tea bush progress
4 Years Ago
Cherrypicking fix
4 Years Ago
Added rivers to the world stack
4 Years Ago
Added monument nodes to project_gaea for testing
4 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
4 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
4 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
4 Years Ago
Unsaved.
4 Years Ago
Bugfixes
4 Years Ago
changed the biome tinting source on foliage stones
4 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
4 Years Ago
Hierarchy organisation & naming
4 Years Ago
Light luminance tweaks to terrain_config
4 Years Ago
Only render 1 level at at time in the big offices.
4 Years Ago
Culling zones for office interiors
4 Years Ago
Ground plants / beach and arid progress
4 Years Ago
project_gaea scene world stack update
4 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
4 Years Ago
Arid rock formation prefabs medium and large sizes
4 Years Ago
Removing unused prefabs/files
4 Years Ago
Office props into cull groups.
4 Years Ago
Pre-prop groups
4 Years Ago
Scene backup
4 Years Ago
Removing old stone splat foliage clutter
4 Years Ago
tweaks to filters
4 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
4 Years Ago
Arid and regular cliffs final files
4 Years Ago
Ground plants progress
4 Years Ago
Backup. Wall2 lamp prefab flare fixed.
4 Years Ago
Launch site big office group
4 Years Ago
launch site wip
4 Years Ago
Clutter rocks material tweaks
4 Years Ago
Removed Generate Clutter Topology from world stack
4 Years Ago
Backup
4 Years Ago
Scene backup. Updated some lights w/ the flare update
4 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
4 Years Ago
Datamap texture for clutter_medium rocks
4 Years Ago
Added back slider in Cliff shader to control AO term intensity Material tweaks arid cliffs
4 Years Ago
Added simpleflare MaxScale for more direct control over flare size
4 Years Ago
Scene backup
4 Years Ago
Arid cliffs prefabs, material tweaks