branchrust_reboot/maincancel

33,903 Commits over 4,171 Days - 0.34cph!

2 Years Ago
Merge HomingVsPlayerHelis -> Main
2 Years Ago
merge from parachute
2 Years Ago
merge from bags_bottom_layer
2 Years Ago
merge from hotairballoon_deathscreen
2 Years Ago
network++
2 Years Ago
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2 Years Ago
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
2 Years Ago
Merge HAB Armor Damage -> Main
2 Years Ago
merge from global_networked_bases
2 Years Ago
network++
2 Years Ago
merge from global_networked_bases
2 Years Ago
Fix for dof_squeeze and dof_barrel not working; convars now admin
2 Years Ago
Removed HAB debug print
2 Years Ago
Enabled repairing the HAB armour (with hammer)
2 Years Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
2 Years Ago
Removing unused using from SeekingServerProjectile
2 Years Ago
network++
2 Years Ago
merge from HAB_armor
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Merge from parachute
2 Years Ago
A bit more nuance to the ground control system for helis
2 Years Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
2 Years Ago
Fixed being able to ground-control attack heli while engine is off
2 Years Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
2 Years Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
2 Years Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
2 Years Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
2 Years Ago
Changed auto-hover command to shift-M3
2 Years Ago
Merge from parachute
2 Years Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
2 Years Ago
Converted StandingWeaponRack to use all convex colliders
2 Years Ago
Fixed weapon rack collider being on Default instead of Deployed layer
2 Years Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
2 Years Ago
Updated clan table base prefab
2 Years Ago
Clan Table - fixed not all colliders being on Deployed layer
2 Years Ago
Subtracting 86646
2 Years Ago
2021 server NavMeshAgent tests
2 Years Ago
Can deploy weapon racks and clan table on tugboat
2 Years Ago
subtracting 86637
2 Years Ago
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2 Years Ago
merge from default_bp_changes (UI / user feedback tweaks)
2 Years Ago
merge from dof-leaking-fix
2 Years Ago
merge from PvEAllowHurtNPCs
2 Years Ago
Potential fix for RelationshipManager.UpdateReputations performance issue
2 Years Ago
phrases
2 Years Ago
merge from parachute
2 Years Ago
merge from tugboat_supplydrop_fix
2 Years Ago
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
2 Years Ago
Minor edit, moving order of things in boat method
2 Years Ago
Fixed several bugs with the tugboat shore drift collision check