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Merge from demo_shot_delete_fix
divesite_despawn_fix -> main
radtown_spline_fixes -> main
patrolheli_orbitstrafe_fix -> main
radioactive_water_convars -> main
HCR viewmodel anim updates
merge from /world_update_2/flashlightfixes/fulloverhaul/
merge from travelling_vendor_fixes_2
merge from patrol_heli_crash_filters
merge from radioactive_water_buff
merge from stables_npc_fix
Merge from fix_computer_station_enter -> main
merge from divesite_respawn_fix
merge from dive_mission_range_increase
merge from dive_mission_range_increase
merge from divesite_tip_fix
merge from emptytoasterror_fix
merge from store-ui-frontiersman
Further reduce ore count density by 15% to match release values
Fixed broken collision mesh for rock_formation_huge_c
Reverted recent godrock changes to fix terrain gaps
Disable underwater blur when using underwater_cinematic convar
Rebuild manifest, includes missing cliff rocks
Removed some leftover logs
Reduce ore count density target to match release values
Fixed being able to place small I/O inside rock formations
Merge: from item_pooling
Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items
Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
slightly increased hcr damage falloff distance and projectile velocity
Added more anchors to all hill cliffs to prevent terrain holes
merge from world_update_2
Set compression to Normal for all cliff textures
Moved TerrainHeightSet on the god rock to fix holes
merge from world_update_2
cave_small_hard terrain anchor fixes
Removed map names of all unique enviroments
Fix blunderbuss hammers flicking back at the end of the reload
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
merge from fix_monument_scenes_osx -> main
disable dynamic pricing on waterwell npc