33,176 Commits over 4,109 Days - 0.34cph!
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
Added shadow light count slider to F2 menu
Added debug view support to deploy volume checks (numpad /)
Fixed a bunch of warnings
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
Added microfiber fuzz support to deferred shader; drawback: spec is mono on mats where fuzz is used (cloth)
Added "Rust/Standard Cloth" and "Rust/Standard Cloth (Specular setup)" with masked tinting and fuzz
Added ClothTest scene + sample hoodie tint mask
Added tool to find all materials using some shader at "Tools/Find/FindMaterialsUsingShader"
Cleaned up reusable standard code a bit for use in all Rust-Standard derived shaders
rigged up the viewmodel for the 2handed baseball bat/mace
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Changed some clothes to use diogo's new shader
Tweaked the way TintMap works on clothing shader
Tweaked server quit/restart so players don't lose craft ingredients
fixed a bug with the 3rd person bow animations not aiming correctly.
Fixed client sending expired inventories to the server
Seperate generators from item schema
Fixed visible clothing sometimes not refreshing on HUD
Fixed some issues in CommandBufferManager; smoother now
Fixed SSAO not working properly with some of our custom shaders
Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds
Added support for deferred reflections on our custom shaders
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options
Added SkinTest scene
Fixed some shader compilation warnings
Keyboard shortcuts for duplicate/findandreplace tools
Fixed phrases not generating properly
Players use new skin shader
Fixed missing viewmodel arm shader
Fixed wrong skin colour selection
checking in crossbow materials for alex
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
Label all item icons with ItemIcon
More organisation
Clothing screenshotting tools
Fixed red fuzz on player skin
Tier furnace art, models, lods, col, gibs and prefab
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking)
Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
Added trackir.refresh and trackir.recenter console commands
Reduced rain probability overall
Allowed rain in the arid biome, albeit less intense than in the other biomes
Network++
crossbow vm rig, anims, controller, SFX events & vm prefab
Organising left side of inventory menu to accomodate stats
adding bridge maps and some more generic textures.
added large bridge standard section
rigged up the 2handed clever view model
added an explosion decal.
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added longsword
machete has higher durability
fixed radiation icon being a biohazard icon, derp