33,174 Commits over 4,109 Days - 0.34cph!
Quarry, pumpjack, windmill now have gradient foundations
missed protocol++ (whoops)
updated crossbow icon
removed temp wood constructions around quarry
closed a few gaps in the meshes
fixed placement check on mining quarry
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Updated holdtype on player crossbow
nerfed wood spear - slightly less range, less radial grace
Added highwalls to buildingtest scene
Planner doesn't need manifest rebuilds in editor
Compound wall
fixed hipfire exploit
updated some armor icons with higher quality versions
crossbow loaded state + recoil
fixed crossbow being fubar
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
Added CheckCapsule to GamePhysics (unused for now)
Decoupled head and body directions in PlayerEyes
Updated the pumpjack lods to skinmeshes
There is no collision_setup silly
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
Force construction skins into the bundle
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
Asset bundle tweaks (loadtimes)
crossbow lods - needs some more work but it's good enough for now
A whole bunch of sound tweaks
merge into main, buckle the f up
fixed missing icons for on/off on refinery
metal facemask & torso now take high quality metal to craft
small amount of oil available everywhere
lowgrade fuel default blueprint again, oops
Pumpjack and Refinery sounds
Make sure pumpjack arm has AnimationEvents
fixed nobuild zone size on furnace & refinery
lowered valid placement angle
Quick first pass at crossbow sounds
Pumpjack and Quarry sound tweaks
Making high wall admin only until I decide how to play it
Fixed item filesystem warnings in editor
updated player skin 1 head with new eyes and materials