33,176 Commits over 4,109 Days - 0.34cph!
Made player movement climbing state slightly less forgiving
Added lookDir to ModelState message
Added ModelState lookDir handling
Added onLadder and lookDir comparison to ModelState.Equal
Network++
F2 menu automatically refreshes TrackIR
added large bridge columns_A,B,C
added large bridge broken ends A,B
added large bridge foundations A,B,C
added large bridge materials.
Fixed female model detail normal size
Added timing for overall duration of the procedural generation
Fixed player aim in inventory
Merged layer antifuck branch into main
Bridge material and model tweaks
Inventory reliability tweaks
Added initial crossbow world model & wm prefab
Added bridge shit to Asset Gallery and updated materials
Adding model and textures for the mining crater
Long sleeved shirt and pants highpass, mask
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned
Fixed hapis tunnel layers
Ran scene2prefab all
Changed holdtype & adjusted position of player crossbow prefab
Merge from radtown-spawn-refactor
Fixed floaty airfield hangars and warehouse
Bridge material and parts tweaks
updated AssetGallery test scene.
Making skins for building blocks more straight forward, less magic
Fixed constant reimporting when pressing play or saving
bridge material and model updates
protocol++
!added crossbow for alex to fix
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
Fixed construction and deployable placement check regressions caused by the layer refactor
Fixed TweakUIMultiSelect initial state
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Tweaked god ray color around dawn and dusk
Fixed beachside trees being allowed to spawn on cliffs
Added third TrackIR rotation axis
Attraction points, attraction socket