33,174 Commits over 4,109 Days - 0.34cph!
texture sizes, missing meta files
Fixed male player heads not changing
Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
Fixed floaty airfield boxes and missing crates
Changed how items are loaded (loadtime test)
updated icons
added LOD's to crossbow
added worldmodel for crossbow
updated male heads with new eyes
Fixed SpawnGroup variance always being 0 (i.e. no variance)
Removed lamppost light source because it looks weird and flickery
Removed tiny floating mesh from radtown_small_5
fixed some seams seemingly causing seam issues.
Fixed some deployables that should be placeable on foundations being unplaceable
Tweaked wall deploy volume thickness
I wonder what would happen if the player and animals didn't have rigid bodies
fixed pumpjack giving ore instead of oil
fixed large furnace being able to be placed on foundations
large furnace slightly cheaper
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Radtown crates no longer spawn partially inside building floors
Tweaked initial delay in LocalClock
Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
Fix last concrete bullet impact sound having the tip of a metal impact in it
Made damage collider a tiny bit bigger in barricades
animals don't need to trigger anything
Added spawn.fill_populations and spawn.fill_groups admin commands
Delete rigidbody on sleepers
fireballs no longer block movement
wood jacket uses wood protection instead of wolf protection, derp
Fixed player server colliders
pumpjack belt stops with animation
Don't check for construction in DeployVolume
more bridge decal tweaks.
CraggyIsland layer updates
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
Soliciting reviews in game is now against Steam's Rules
Fixed not being able to craft some inventory items
TerrainCollisionTrigger ignores other triggers
Removed rigidbodies from socket_handle and construct_vision (test)
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
Minor foundation step terrain socket fix
Made clientside HoldType handling less hacky, hopefully more robust
Renamed water reflections to water quality in F2 menu
compound walls art work, incl. lods, gibs, collisions
bridge mesh tweaks and AssetGallery update.