branchrust_reboot/maincancel

29,181 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Added toggle for the sharpen image effect
9 Years Ago
Cloud update
9 Years Ago
updated collision surfaces pivot
9 Years Ago
Signs model update, removed decal surface, use UV2, added collisions for surface area
9 Years Ago
trying to chat while chat is disabled no longer locks your input up
9 Years Ago
rope material tweaks
9 Years Ago
Created the remaining stair prefabs and folders
9 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
9 Years Ago
running and jumping 3rd person animations for rocket launcher
9 Years Ago
wounding last damage type carried over to death medical tools will revive players when used on them in wounded state
9 Years Ago
crouchwalk / jog animations for the rocket luncher
9 Years Ago
Debugging tools
9 Years Ago
3rd person reload / deploy / attack animations for the rocket launcher
9 Years Ago
memory leak tests
9 Years Ago
added running + leaning left/right animations for the rifle tweaked the rifle crouchwalk animations
9 Years Ago
added more special fx for the rocket launcher created the world model and LODS for the rocket launcher
9 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
9 Years Ago
Adding U shaped stair models and collisions - wood skin
9 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
9 Years Ago
Adding Lshape stair and railings for wood type
9 Years Ago
Fixed barricades missing placement guides
9 Years Ago
Updated symbols
9 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
9 Years Ago
Native binaries
9 Years Ago
Little extra bits on the repair bench gibs.
9 Years Ago
Switched to packed maps for pvt prepass rendering Reduced PVT system memory footprint by ~85% Reduced PVT initialization time by ~60% Added PVT initialization stats for memory and timing Updated native builds
9 Years Ago
updated lods for the rpg
9 Years Ago
tweaked animal animations a bit
9 Years Ago
fixed a bug with the pickaxe world model being all white
9 Years Ago
Fixed some head wrap clipping issues with new head models
9 Years Ago
re-rigged the rocket launcher to include Tom's new rocket model
9 Years Ago
added campfire gibs
9 Years Ago
Clientside IsDeveloper() fixes
9 Years Ago
Fixed parachute cull distance
9 Years Ago
Speedtree perf tweaks
9 Years Ago
Fix rustle sound triggers being on the wrong layer
9 Years Ago
view model animations for rocket launcher sound effects and special fx for rocket launcher
9 Years Ago
Added lerp.lerpDelay
9 Years Ago
Update native libraries
9 Years Ago
Fixed server autoupdating on startup
9 Years Ago
set cargo plane layer
9 Years Ago
Tweaks
9 Years Ago
Completely removed clouds from the raid biome
9 Years Ago
Time of Day update
9 Years Ago
Making it pretty
9 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
9 Years Ago
Enabled screen-space water in builds; pushed back eye clipping
9 Years Ago
Moved gameapi stuff to new backend
9 Years Ago
fixed cargo plane scale
9 Years Ago
burlap headwrap icon