branchrust_reboot/maincancel

29,062 Commits over 3,653 Days - 0.33cph!

9 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
9 Years Ago
Removed unnecessary hack for sleeping bags
9 Years Ago
small refactor for eyepeek
9 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
9 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
9 Years Ago
re-exported barricades using a single component - proper
9 Years Ago
re-exported barricades using a single component
9 Years Ago
skull fbx + prefab + mat + textures
9 Years Ago
fixed legs
9 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
9 Years Ago
Fixed vitals sometimes not showing
9 Years Ago
No placing sleeping bags under water
9 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
9 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
9 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
9 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
9 Years Ago
Allow clients to call data.export
9 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
9 Years Ago
9 Years Ago
added inplace turning animations for when the player holds a bow improved the 3rd person crouchwalk animations for the bow
9 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away
9 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
9 Years Ago
Removed trigger hack from TreeMesh
9 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
9 Years Ago
Build tweak
9 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
9 Years Ago
Multiply constant fog color with light color grayscale value
9 Years Ago
Added data.export admin command (exports terrain data as RAW files)
9 Years Ago
Fixed some effects not playing
9 Years Ago
Prefab pre-processing tweaks
9 Years Ago
Strip the collider and component from MovementSoundTrigger on serverside
9 Years Ago
Fixed warnings
9 Years Ago
Fixed view drift when escape'd Added admin teleport <name|steamid|nothing> (players only) Added admin teleportany <name|steamid|entityname|nothing> (any entity) Tweaked unresponsive kick Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
9 Years Ago
Server exception fixes
9 Years Ago
Updated phrases Updated lootspawn
9 Years Ago
Changed how SetupEffect so it always gets called before Awake/Start/Etc HeldEntities can modify the view delta HeldEntities can modify the camera Fixed lookingAt working through terrain
9 Years Ago
Show server message when connection is kicked Fix for kick on connect
9 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
9 Years Ago
Punish people with laggy/exploited connections (instead of the people they're playing with) Network protocol++
9 Years Ago
Replaced effects.grass toggle with grass.quality slider
9 Years Ago
Fixed players being lootable from distance and when alive
9 Years Ago
Fixed loot window scaling
9 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too
9 Years Ago
Fix resource nodes not visually getting smaller based on contents
9 Years Ago
Fixed up playground map
9 Years Ago
fixed uncrouching into ceilings and rocks
9 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
9 Years Ago
Entity.isClient set up properly before entity is activated
9 Years Ago
More INeedsToStartDisabled
9 Years Ago
Added INeedsToStartDisabled to a bunch of scripts