branchrust_reboot/maincancel

29,181 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
9 Years Ago
Schoolboy error
9 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
9 Years Ago
Fixed some errors not getting reported
9 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
9 Years Ago
Fixed text layout on signs being inconsistent
9 Years Ago
fixed crystals having 0 health and they now use ore protection values
9 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
9 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
9 Years Ago
Fixed player rendering distance
9 Years Ago
updated manifest
9 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
9 Years Ago
fixed minor bug with the 3rd person syringe anims
9 Years Ago
changed the 3rd person medical syringe animations so they match the bandage wrap anims
9 Years Ago
added animation for bandage wrapping other players for the view model / third person
9 Years Ago
Icons for barricades & camera
9 Years Ago
you can now jump out of water onto small ledges
9 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
9 Years Ago
Added overflow checks to string to int conversion
9 Years Ago
Fixed BeginSample with no EndSample
9 Years Ago
Ragdoll tweaks
9 Years Ago
Merged 7283 to main
9 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
9 Years Ago
Fixing previous checkin
9 Years Ago
Performance fixes
9 Years Ago
Reducing the ragdoll quality (perf)
9 Years Ago
tweaked the pistol/rifle turn in place animations tweaked the crouchwalk animations and the jump forward animation. added run lean animations for the bow / hatchet
9 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
9 Years Ago
Cleaned up menu background
9 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
9 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
9 Years Ago
health regen radiation limit adjusted
9 Years Ago
Fixed manboobs showing through clothes in editor
9 Years Ago
Fixed some items being instant-craft + added warnings
9 Years Ago
radiation damage regression fix
9 Years Ago
guitar icon
9 Years Ago
clothing has some minor radiation protection
9 Years Ago
radiation balance grenade balance explosives use multiple damage types
9 Years Ago
Fixed WoundingEnd bugs (thans bawng
9 Years Ago
grenade bounce sound is no longer 2d added grenade icon
9 Years Ago
OSX decal shader fix
9 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
9 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
9 Years Ago
some rope texture definition improvements
9 Years Ago
Merge from procgen7.1
9 Years Ago
fixed some barricades pivot placement
9 Years Ago
merge from barricades
9 Years Ago
Fixed bleeding notification not showing
9 Years Ago
Updated grenade to be in 'Weapons' loot table
9 Years Ago
merge into main