branchrust_reboot/maincancel

29,181 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Bump up ambience volume
9 Years Ago
Reduce falloff distance for impact sounds
9 Years Ago
First pass at bear sounds
9 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
9 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
9 Years Ago
stone more expensive armored much more expensive
9 Years Ago
Fix for awake players not adding comfort
9 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
9 Years Ago
stone hatchet world model
9 Years Ago
tweaked the inplace turning animations
9 Years Ago
turn inplace animations for rifle / rock / spear / torch
9 Years Ago
Removed debug shit
9 Years Ago
wooden barricade boilerplate
9 Years Ago
more compile error BS
9 Years Ago
compile fix
9 Years Ago
merge into main
9 Years Ago
Merged in itemmodels
9 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
9 Years Ago
fix for sleeping bag list not showing up
9 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
9 Years Ago
Removed unnecessary hack for sleeping bags
9 Years Ago
small refactor for eyepeek
9 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
9 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
9 Years Ago
re-exported barricades using a single component - proper
9 Years Ago
re-exported barricades using a single component
9 Years Ago
skull fbx + prefab + mat + textures
9 Years Ago
fixed legs
9 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
9 Years Ago
Fixed vitals sometimes not showing
9 Years Ago
No placing sleeping bags under water
9 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
9 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
9 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
9 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
9 Years Ago
Allow clients to call data.export
9 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
9 Years Ago
9 Years Ago
added inplace turning animations for when the player holds a bow improved the 3rd person crouchwalk animations for the bow
9 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away
9 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
9 Years Ago
Removed trigger hack from TreeMesh
9 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
9 Years Ago
Build tweak
9 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
9 Years Ago
Multiply constant fog color with light color grayscale value
9 Years Ago
Added data.export admin command (exports terrain data as RAW files)
9 Years Ago
Fixed some effects not playing
9 Years Ago
Prefab pre-processing tweaks
9 Years Ago
Strip the collider and component from MovementSoundTrigger on serverside