branchrust_reboot/maincancel

33,124 Commits over 4,109 Days - 0.34cph!

10 Years Ago
m249 attack sound update
10 Years Ago
Small Sound bugfix
10 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
10 Years Ago
merge new clouds to main
10 Years Ago
swimming cleanup, unified values for swimming/headunderwater
10 Years Ago
Fixed water refraction back projection in GL/OSX
10 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
10 Years Ago
Sign exploit fixes
10 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
10 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
10 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
10 Years Ago
More fixes for lag exploits (RUST-315)
10 Years Ago
RUST-196 - this is the proper fix
10 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
10 Years Ago
RUST-43 - Added missing surface params to colliders
10 Years Ago
RUST-196 - attempting to fix
10 Years Ago
RUST-313 Simplified stone worldmodel collider
10 Years Ago
Salvaged icepick & salvaged axe now throwable
10 Years Ago
removed collider from machete projectile
10 Years Ago
Fixed lag exploits
10 Years Ago
adjusted the waterlevel threshold that determines when the player should play the swimming animation added a tread water in place animation
10 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
10 Years Ago
fixed being able to use healing items underwater
10 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
10 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
10 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
10 Years Ago
Fix for RUST-235 Twig tier collision thickness
10 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
10 Years Ago
fixed lock LOD's for real
10 Years Ago
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10 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
10 Years Ago
Simpler colliders for banners
10 Years Ago
removed blood, battery, note from spawn tables
10 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
10 Years Ago
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10 Years Ago
can no longer throw melee weapons/tools underwater
10 Years Ago
Removed a now useless fullscreen clear
10 Years Ago
River-clip/underwater fix
10 Years Ago
Ditched GlobalGog; ToD scatter does the job
10 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
10 Years Ago
Fixed RUST-310
10 Years Ago
fixed stone world model graphical issues + physics
10 Years Ago
removed ability to place locks on some prefabs
10 Years Ago
fixed rockets going through building parts
10 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
10 Years Ago
Pushed back river backface clipping
10 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
10 Years Ago
tweaked specular values on some water effects.
10 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
10 Years Ago
Server perf fixes