branchrust_reboot/maincancel

33,182 Commits over 4,109 Days - 0.34cph!

9 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
9 Years Ago
Fixed floor frame overlapping exploit
9 Years Ago
Removing cui.test
9 Years Ago
In player load, only set username if it's not null (for mods)
9 Years Ago
If we detect a crash on startup, mark steam content as corrupt
9 Years Ago
Native library update
9 Years Ago
9 Years Ago
Native updates, Protocol++
9 Years Ago
Fixed potential signage NRE when database was deleted
9 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
9 Years Ago
Fix for RUST-574
9 Years Ago
Render stuff in a separate native dll (so linux server doesn't try to load it)
9 Years Ago
steamclient.so for linux server
9 Years Ago
9 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
9 Years Ago
Natives
9 Years Ago
flamethrower and scope + LODs and materials etc
9 Years Ago
prefab prepare
9 Years Ago
Merge from shader refactor branch
9 Years Ago
Fixed warehouse floor decal (#492)
9 Years Ago
Sounds for new building frame pieces
9 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
9 Years Ago
bundles fix
9 Years Ago
tuna wall light LODs, materials and textures.
9 Years Ago
Fixed broken alpha test on terrain affecting caves
9 Years Ago
Merge from prerelease
9 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
9 Years Ago
Fixed typo
9 Years Ago
Fixed floor grill thinking it was a door updated phrases
9 Years Ago
optimized bear model LODs
9 Years Ago
9 Years Ago
Fixed low res terrain rocks
9 Years Ago
Removed shader warmup (linux crash bug)
9 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
9 Years Ago
Ignore "Coroutine continue failure" errors
9 Years Ago
More standard shader compilation polish
9 Years Ago
Fixed misc NREs
9 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
9 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
9 Years Ago
Enabled prefab pool by default
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
9 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
9 Years Ago
Tweaked SMAA for quality; now works on grass and others
9 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
9 Years Ago
Missed heli glass material
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
Manifest
9 Years Ago
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9 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)