33,182 Commits over 4,109 Days - 0.34cph!
Fixed keys.cfg overriding new keys added in keys_default.cfg
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
Fixed NETRCV_ReadBytes returned false on suicide
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
changed material settings for some of the addon textures so they don't look so blurry from firstperson
tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
Added automatic mesh splitting to collider batching
Added refresh_colliders and refresh_renderers console commands
Batching vertex count / submesh cutoff is adjustable via convars
Made player movement more direct
Divide by zero error (uncommon)
Fixed bug reporting error
Don't network spectating players
Enabled vertex compression in player settings
Fixed beam shadow uv tiling issues with variable beam length; now world scaled
Replaced planar fade strength with actual angles; more intuitive
Added world based beam shadow; shadow intensity control for both animated and world
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
bind second argument doesn't need quotes
Enabling low compression on all our meshes to see what happens
Updated lashlight beam to use new beam shader features
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
tweaked 3rd person look up/down animations so they more closely match 1st person
Steamworks update (server)
Beam/flashlight beam polish
▇▄▅▉▍▇▋ ▆▄▌▊▆▅▉▍▊ ▄█▆█▅▄-▇▊▄▉ ▆▌▌▅▍▍▇▆▌▇█ ▌▋▊▉▊ ▋▅▍▍▅
LOD, batching and culling tweaks and fixes
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
bugfixes for laser/beam appearing off for other users under some conditions
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
disabled holosight dot projection for now ( improves jitter significantly )
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Fix for RUST-543 / Codelock was under toptier door collision proxy
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times