33,197 Commits over 4,109 Days - 0.34cph!
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar
Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
lantern shadow fix
ceiling light impulse fix
Restored deferred path for billboards
Added shadow push/pull trick to fix flat shadow on billboards
ceilinglight collisions with player disabled
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
weird campfire collider disabled
Reduced wounded importality time
Fixed View Full Story not working
lantern lod fixes
lantern hdr
perf 4 in console shows ping next to fps
ping in console prints ping
perf var is saved
fixed kick on assert
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
fix for ceiling light not destroying on ceiling missing
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
loot tables
ceiling light in uncommon ( book ) table
Temp fix for missing powerlines next to roads
Fixed vegetation for when shader level < 300 on both DX9 and DX11
Removed billboard shadow casting when shader level < 300
EAC hash tool - ignore pdb files
Applying crash fix to main, just in case it helps anything
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
Material zoo level and many texture tweaks (mainly concrete wip)
Fix for semi transparent burlap shirt (#733)
Log stack trace in exception kicks
Fixed multiple button repeat
Fixed viewmodel hand colours
Player preview cubemap is static, dark
Disabled bone scaling temporarily - to rule it out of new skin issues
Added checks to ItemBlueprint
Added asserts to ThirdPersonReloadSound
Added LOD3 for beanie, bandana, boonie and balaclava
Debug player model gender
Fixed ragdoll model gender
increased emission of ceiling lights
Mesh replacement fix (hopefully)
Fixed viewmodel shadow shader errors on legacy opengl
Fixed chromeheads caused by low shader lod
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
Fixed warnings
Added -nowarn:0618 to gmcs.rsp