33,197 Commits over 4,109 Days - 0.34cph!
Fix for disappearing holosight (#671)
ceiling light placement bug fixes
manifest
Reduced holosight texture to 128x128
Kick idle players after 30 minutes
item attachments are refunded when weapon is used for crafting (eg. sentry)
Fixed missing skinned collider of some clothes
Cleaning out old player model/skin assets
fixed shelves being able to be placed inside one another
fix for freelook while ADS
arrow heads fbx with textures, materials and prefabs
resized ao for arrow heads
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
Improved asian skin tones
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
Rougher grass, less lawny
Switched back to post-based SSAO
Don't idle kick admins/developers
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
some more grenade throw tweaks
grenade deploy delay tweaks
Only idle kick if the server is full
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
Reduces seams in player model lods
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
Prefab auto-updates (Tools/Prepare Prefabs)
Fix for argument out of range exception in road generation on certain seeds
Rock cull distance tweaks
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't
Fixed player model double heirachy
Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
Fixed ragdoll editor
Rebuilt ragdolls
Fixed ragdoll stretch weirdness
Fixed player model being visible while ragdoll is
Fixed resource spawn clustering sometimes not working
Hemp is slightly bigger (easier to find)
Resource spawn rule tweaks
Projectile movement uses FixedUpdate
Projectile movement causes less garbage
Dumb cloud shader fix for buggy drivers (glcore; win)
Fixed black sky reflection when switching water quality
Moved water sim back to regular update; dispersion should take care of time-dep params
Fixed bug where looking down above water would clip and show ocean floor without underwater scattering
Added new shader level (500) to rainfall that enables soft particle fade
Added convar specnet - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
Added baked lighting to all player textures - materials should look way better in ambient light now.
Tweaked the skin lookups + materials to compensate for the new textures.
Repositioned female model to better fit the old rig - should fix some of the body limb issues.
Grass uses standard shading + specular / smoothness