33,203 Commits over 4,109 Days - 0.34cph!
Fixed water/shore bug introduced in
14228
More compilation warnings
Don't evaluate neighbour entity links until they're used
Log entity linking progress on server startup separately from the stability support initialization
Fixed camera depth mismatch affecting scattering on transparent surfaces
Fix for q1 parallax artifacts on steep rocks (#755)
Touched ocean and river shader
Fixed pp scattering dx9 shader compilation error (#781)
Fixed pp scattering mask uv addressing in d3d9 (#781)
fix for water barrels not destroying with foundation
Fixed building block placeholders being visible for a short time when placing a building block
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
added animations for the flamethrower's fuel gauge
Removed some building block overhead when entering a networking group
Tweaked client cycle time
Tweaked client cycle time (done with testing)
Load balancer per-frame time curve tweaks
Clutter layer updates (RUST-772)
Added clutter layer toggle to F1 dev tools
Tree entity client skin instantiation is load balanced
Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
Eyebrows on all heads
Asian male variation
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case)
Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
Removed LODGrid.Register
LOD grid verifies LOD distances against the max grid refresh distance
Tree and mesh qualities once again affect culling distance (RUST-787)
slightly more forgiving flame merge range
fix for ammo going below 0 for flamethrowers
fix for being able to fire before deploy is complete (flamer)
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
compile fixes
flamethrower 3p sound fixes
fireball merge fixes
pilot light always on
flamer loses condition
updated flamer desc
stone is once again affected by heat
Fixed deployment of boxes on shelves being annoying
BoneFollower also checks parents of parents when determining enabled state (RUST-794)
BoneFollower is also enabled if parents are animating (RUST-793)
Automated benchmark framework
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
added bone info component with old values to playermodel
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
Put benchmark maps in bundles
fix for flames damaging metal doors and stone (not ready folks)
fixed flamethrower not having hit notifications
lowered HDR value of flame particles (less blinding at night)
fix for flames dealing damage through walls
fix for flamethrower reloading while put away
adjustment for wood door heat protection