33,203 Commits over 4,109 Days - 0.34cph!
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped)
fixed slight glitch in the flamethrower deploy animation
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
Fixed Benchmark nosteam error
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
Init targetFrameRate when running benchmark
SkinnedMeshCollider Benchmark
Try to ignore some bullshit unity errors
Don't kick admins/devs for exceptions
"Cannot mark assets and scenes in one AssetBundle"
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
Slight change to how bundles are built (hoping for faster build times)
large and small planters - mats, textures (plowed soil), gibs etc
Force quality level when running benchmarks
Fixed grass/bushes not showing in procmap tests
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
Fixed some deployables being placeable at extreme angles
Fixed regression on RUST-793
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
Add scm changeset number when building
Include unity version info in benchmark results
Don't pop up results for automated benchmarks
flamethrower finds fuel placed on belt
Projectiles change path when penetrating objects (projectile refraction)
C4 can no longer stick to other C4
Player self interaction menu baseline
Fixed building block health not showing
improved the bear attack animations
improved the horse attack animation
tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
fixed orientation of arrowhead on the crossbolt viewmodel
Added GetDepth to TerrainWaterMap for Helk
Map masks for water drinking feature.
phrases, manifest, loot tables, et al
water barrel dispenser fbx, collision, materials (cloth) etc
Fixed health bars on animals not appearing (RUST-814)
Chat message objects are pooled (less GC)
Fixed potential chat message overflow
fixed bug where the bow/crossbow displayed the metal arrowhead by default
Hopefully closing RUST-795 this time
metabolism changes, lose calories slightly slower when harvesting
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)