33,226 Commits over 4,109 Days - 0.34cph!
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Updated facepunch.system with github version
Fixed List.Compare handling nulls
Include client version (changeset) when disconnecting because of an exception
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
Commiting merged changes from the new Player animation system
updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
temp fix for waterbarrel LOD's
water dispenser gibs, and the LODs should be there now.
chocolate, cans of food, empty cans of food all stackable to 10
gibs meta and lods /try numero two
finally fixed water barrel LOD's and added gibs
fixed heli gibs being destroyed by flames
Door barricades models, LODs, COLs, Gibs
No entities yet
Door barricade prefabs setup
Updated sleeping anim to previous raised version
Fixed standalone compile error
Added extra collider mesh for metal facemask
Updated procmap benchmark scene to latest world generation
fixed sentry not targeting some items in peacekeeper mode
improved the walk/jog animations to look more natural
fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
human meat is salty
charcoal stacks to 1000
added fishtrap and fish
reactive target is cheaper and resets on its own after 6 seconds
merge from main/mix-polish
Fixed NoShadows benchmark
Fixed speedup when moving diagonally
Fixed metal facemasks not always protecting against headshots (RUST-849)
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow)
Network++ (dev servers might warn when loading a save, but no forced wipe)
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Updated the fishtrap size (-25%)
Fix rain surface ambience not playing
pivot orientation was reset on fishtrap gibs
fixed looking into fishtrap resetting timer
fishtrap traps faster
added footstep sounds to all the sprint animations
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
fixed sleeping orientation so it aligns with terrain better