33,302 Commits over 4,109 Days - 0.34cph!
Merge from networking_fuckery
Ramp music intensity up during loading screen
Voice limiting tweaks + some sound optimization
Fixed locks not being networked properly
World model drops for double shotgun, LR300 & bota
new and improved muzzleflashes for all the guns.
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
mp5 deploy/reload/etc sounds
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World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
Fixed censorship cube update issues
recycler, textures, lods, prefab, collision etc
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
Building planner world model drop + LODS
recycler light + texture size tweaks
red dot sight; fbx, prefab, materials and textures
Disabled pool.player_model by default for now
Network++
Added new weapon mod world models to bundles
Network++
small sound recycle tweak
seperated flameturret base from the top; top can now rotate!
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
Only log gib warning if developer > 0
Reduced GC from gibs
Correctly apply ambient multiplier at runtime
modified the deploy animations for the pistols/revolvers so they're much quicker
adjusted the deploy times on the pistol/revolver prefab so they match the animation
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
correct collider setup for weapon mod worldmodels
Hacked around UI canvas overhead on grass displacement camera
Fixed bumhead and other skin-related lighting issues
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
added worldmodel script to map.worldmodel prefab
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
made the LR300 rear sight more large so it's easier to aim down sights
bolt rifle disabling Ironsights when cycling the bolt
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
Fixed grass shader when temporal alpha to coverage is disabled
map & planner prefab updates
map/planner world player anims
planner sprint added to player anim controller
Only log building privilege warning if developer > 0
Deployable placement sounds