33,302 Commits over 4,109 Days - 0.34cph!
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Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
Fixed ambient light adjustment inside player buildings being reversed
fixed attachment points on bolt rifle
fixed ironsights on bolt rifle
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
fixed boltrifle cycle animation taking too much screenspace when ADS
Merge from prefab_pooling_2 (for testing, disabled by default)
Deprecated brdf-embedded cloud shadows (move to shadow/post)
Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings
Changed parallax step adjusment from mip to distance + view vector
Touched all rust/std shaders
Added pooling for the conditional models of buildings
Added pooling support to renderer and collider batching
Merged prerelease into main
Fixed airfield monument crashing the world generation on some seeds
Runtime water optimizations in editor mode + improved visibility and simulation culling
Deferred normal encoding by default; making room for anisotropic params
Fixed emission map not working
updated icons for rope and sewing kit
Water related server compile fix
Fixed shorts armour occupation
Catch ands Retry schema download
Fixed rivers not visible (RUST-1436)
Saner underwater overlay culling
enable sound occlusion by default
lr300 silenced gunshot
mp5 silenced gunshot
no hitmarkers when meleeing barrels
fix hitmarker not being affected by the right volume slider
updated bullet flyby sounds
misc minor sound polish
Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
Server schema download error
Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
Workshop view - latest, trending, popular categories
Fixed RenderTexture not being destroyed when generating workshop icon
Added skyreflection and ambientvolumes debug convars