33,453 Commits over 4,140 Days - 0.34cph!
decaying corpse flies no longer visible at night
increased view distance of hat/riot helmet/pumpkin
removed cloth cost from wood armor
plants grow faster in sunlight, even faster under ceiling lights
Removed collider and rigidbody from the player_preview prefab
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
Don't add the skinned mesh colliders to the local player
Crossbow lod optimisation
Prefab fixes
folder cleanup
cherrypicking truck variants
Truck wreck models/LODs/COL/Prefab
Added a new junkpile containing the wrecked truck
Manifest
Made ragdoll movement non jittery
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
merge into main
protocol++
plant entity profile samples
Fixed that some small static rocks were never culling
Fixed lootpanel missing references
Fixed the complete mess of our loot prefabs, added proper culling for everything
Network++
Fixed stone hatchet invisible in workshop
Item store auto pricing (based on age)
Soft shadows now allowed from GQ=2+
Fixed pickup menu difficulty
Cannot place items or build over junkpiles
Fixed connection queue exploit
Network++
Flamethrower optimisation
Semi-auto rifle optimisation
Better player rigidbody stripping (massively reduced client rigidbody count)
Better prefab pool rigidbody handling (this isn't used by anything)
Server side player rigidbody fix
Merged updated player animation rig
Fixed missing scripts in some prefabs
Resource spawns check for players in a radius
Resource spawns can use terrain anchors, checks and filters
SpawnGroup and BaseSpawnPoint are IServerComponent
FoliageDisplacement is IClientComponent
Resource spawns check for constructions in radius
Added terrain anchors to junkpiles
Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull)
Updated layers on junkpiles (World is for static world objects, not entities)
Implemented Network.Read.Seek
Added RecalculateBounds context menu to entities
Recalculated entity bounds on all junkpiles (RUST-1524)