branchrust_reboot/maincancel

33,453 Commits over 4,140 Days - 0.34cph!

9 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
9 Years Ago
Removed collider and rigidbody from the player_preview prefab
9 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
9 Years Ago
Don't add the skinned mesh colliders to the local player
9 Years Ago
Crossbow lod optimisation Prefab fixes folder cleanup
9 Years Ago
cherrypicking truck variants
9 Years Ago
Truck wreck models/LODs/COL/Prefab
9 Years Ago
Added a new junkpile containing the wrecked truck Manifest
9 Years Ago
Made ragdoll movement non jittery
9 Years Ago
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
9 Years Ago
9 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
9 Years Ago
merge into main protocol++
9 Years Ago
plant entity profile samples
9 Years Ago
Fixed that some small static rocks were never culling
9 Years Ago
Fixed lootpanel missing references
9 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
9 Years Ago
Fixed moonwalking
9 Years Ago
Fixed stone hatchet invisible in workshop
9 Years Ago
Item store auto pricing (based on age)
9 Years Ago
New skins
9 Years Ago
Fixed attachments
9 Years Ago
Vessel fix
9 Years Ago
Soft shadows now allowed from GQ=2+
9 Years Ago
Fixed pickup menu difficulty
9 Years Ago
Cannot place items or build over junkpiles
9 Years Ago
Fixed connection queue exploit Network++
9 Years Ago
Cleanup
9 Years Ago
Flamethrower optimisation
9 Years Ago
Semi-auto rifle optimisation
9 Years Ago
M249 optimisation
9 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
9 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
9 Years Ago
9 Years Ago
Server side player rigidbody fix
9 Years Ago
Merged updated player animation rig
9 Years Ago
Fixed missing scripts in some prefabs
9 Years Ago
9 Years Ago
server error fix
9 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
9 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
9 Years Ago
FoliageDisplacement is IClientComponent
9 Years Ago
Resource spawns check for constructions in radius
9 Years Ago
scene 2 prefab
9 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
9 Years Ago
Fixed gesture warning
9 Years Ago
Implemented Network.Read.Seek
9 Years Ago
Missing ifdef CLIENT
9 Years Ago
Added RecalculateBounds context menu to entities
9 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)