33,405 Commits over 4,140 Days - 0.34cph!
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properly detect player infront/behind of Vending Machine RUST-1553
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
can rotate empty vending machines
Fixed local player not skipped in vis testing
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
added new 3rd person player crossbow animations
rigged up worldmodel crossbow to play reload animations
double shotgun 3rd person player animations
improved worldmodel animations for double shotgun
eoka 3rd person player animations
added code to play 3rd person flint strike animation for eoka pistol
3rd person pump shotgun animation tweaks
Component world model setup
Updated native renderer lib with adjusted readback swizzling
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
merge from fridge_deployable
Resources world model setup
shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
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removed research paper world model
Fridge takes damage, allows more storage
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
Vending machine purchases reset decay
Added culling safemode that uses unity api sync readback; disabled by default
Fixed culling frame mismatch between camera parans and hiz pyramid
Fixed potential loss of culling result RT on alt-tab
Switched to single sphere, increased player culling radius (debugging)
Increase vis update rate to every frame (debugging)
Disabled ragdoll culling (debugging)
Fixed server compile
Protocol++
Glass bullet impact decal files (for testing)
Manifest
switched glass material to standard
Added a test glass volume to craggy
fixed missing 3rd person bandage animations
Converted fridge textures to specular workflow
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fridge only accepts food items
fridge much cheaper
corrected vending icon
semi auto rifle does 15% more damage
python fires slightly faster & does18% more damage
semi auto pistol slightly higher recoil penalty when moving
semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
can pickup beartrap
can repair beartrap
Fixed bullet glass impact decals
improved the impact fx when shooting glass
Changed screenImageShader render queue to transparent-1