33,404 Commits over 4,140 Days - 0.34cph!
merge from main/soundocclusion2
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material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
increased image cycle delay
new sounds and f/x for melee weapons hitting glass
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
Fixed vending machine screen not displaying properly for some
Edited fridge description
Scaled models down 15%
Fixed seam in burlap wrap
Bolt rifle skins can be 2048
Fixed cap model download
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
Added lower quality LOD (<300) to std refraction shader to disable grabpass
Adjusted vending screenImage shaders and std refraction draw queues
Sulphur ore & metal ore world models
fridge same protection as repair bench
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Added custom render queue adjustment to standard shadergui
Fixed decal bullet glass ordering
fixed screen interference
fixed background of vm screen being too reflective
More transparent ordering workarounds to fix particles clipping against window
Fridge size tweaks (scale -12.5%)
Fridge workshop model is openned
fridge door tweaks for readability
Fixed vending machine screen text now showing
Fixed vending machine text and glow lights not refracted
Fixed vending machine screen glass not refracted
Fixed warning in screen interference shader
Added double sided lighting to glass impact decal + custom shader
NRE fixes
Fixed fridge icon position
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reduced bloomage of vm screen
NRE fix for vending machine admin
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
More glass impact decal variations, include larger webbing
Increased size of sewing kit & some other component world models
Misc shader fixes/cleanups
Added hiz culling to npcs
Added occluders to high external walls
Added occluder material to batch-unite all occluders
Updated high external wall occluder meshes
fixes to some world models
tweaked the glass impact effects (some shards stay on ground)