33,404 Commits over 4,140 Days - 0.34cph!
Fixed potentially offcenter entity occludee
Debug hurt command takes hit bone as optional parameter
fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
fixed autoturret laser spazzing out
autoturret laser brighter
Subtracting
19330 (alexrehberg)
Phys effect sound ref fix
dropbox/mailbox fbx, prefab, textures and materials
bone fragments - fbx/prefab/materials/textures
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
Changed all non-terrain occluders to use the same material
ListHashSet has Clear and AddRange methods
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt
Added generate manifest warnings when item not found on skinnable
fix for guest code not saving
Cherry picked latest foliage shader changes from dungeon_art_4
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Fixed culling lag when players turn visible
flipped the rock upside down in 3rd person (so it matches the 1st person orientation)
tweaked rock anims (3rd person)
added rock sounds to the 3rd person animations
3rd person animations for LR300
updated worldmodel LR300 with new animations
3rd person animations for Semi-Auto Rifle
semi_auto pistol 3rd person tweaks
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3rd person animations for mp5
updated worldmodel mp5 with new animations
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
3rd person animations for m249
updated worldmodel m249 with new animations
3rd person animations for python + thompson
updated worldmodel python + thompson with new animations
some tweaks to the 3rd person walk animations
some tweaks to a bunch of 3rd person deploy / reload anims
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen )
fixed pump shotgun so it actually uses the awesome fire sound that AlexR made
fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
fixed fbx unity warnings for world python & m249 models
Fixed culling related NRE in spectate mode
Added bone fragments worldmodel
Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
wolf skull fbx/prefab/textures/materials
Merging multithreaded batching
Fixed colliders not batching on server load
Fixed clientside exception
Added wolfskull worldmodel
reduced tri count of LOD1
holstered item display has new priority based on hostility