33,311 Commits over 4,109 Days - 0.34cph!
Enabled some disabled stuff.
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
Attempt at fixing broken reflections on hapis rivers
Adjusted emissive materials to match new intensity scale
Fixed vending machine entity having itself as a child object (lolwut?)
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Clamp screen blood effect lighting to 0-1
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Temporary workaround for hapis mt signs decal bug
fixed python smoke screen
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Let's delete these third party assets and see what happens
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Subtracting decal workaround at
20934
Touched decal shaders after workaround subtraction
Fixed fucked up viewmodel flickering when spamming RMB
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Forgot to save after adding a comment
Added internal/replacement decal shaders to always included list
Stripped unnecessary features from decals to reduce max sampler count
removed unused .fbx files
Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
Small tweaks to the small clutter rock scales
Fixed foliage shader handling of batched meshes
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Adjusted maxrpcspersecond default value
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Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
Update core shader base; repacked core/generic
Updated core/hair shader to latest