33,302 Commits over 4,109 Days - 0.34cph!
Silenced TrackIR error when DLL was not found even though it exists in the registry
Fixed item info showing up as null when destroying world items due to invalid position
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Merge from decal_instancing
Get developer list from manifest
Only report exceptions from official servers again
Exception reporting filtering
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Tweaked fire particle materials, including flame thrower
Removing fucked component reference from server.prefab
Subtracting
20975 because it fucked the bolt action recoil animation (classic gooseman)
Steam Items http://bit.ly/2rb5pWE
Added opacity mask dithering to core/hair shader
Updated core shader set to latest
rethrow caught exceptions so we actually fail properly
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
Checked the instancing checkbox on some decals that didn't have it set
Re-enabled far splat uvmix on highest shader quality level (600)
Fixed grass shader compilation
Fixed recurrent shader compilation warning
fixed bow / crossbow worldmodel culling preventing them from animating
Added randomized tinting to foliage shader (still disabled)
Added randomized scale to new foliage system
Added value noise to new foliage system
Added contact shadows (works on vm); toggle via graphics (def=off)
Couple of internal shader fixes
Moved contact shadows plug to third party
Added smooth distance fadeout to new foliage system
Nuked deprecated standard-hair shader
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
Code formatting on some random files
Added workshop.print_skins console command
Some code cleanup in preparation of more custom instancing
barricades gibs fixes, uv weld optimizations
Keep connection alive when waiting for skins
Network++
Print counter in loading screen when downloading / processing skins
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More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
Added instancing support to foliage displacement pass
Adjusted maxrpcspersecond default value (now 200)
Tree colliders count as grounded in the server side player movement checks
Consumable items try to go straight to belt when picked up
Stackable items prefer item containers that already contain other items of their type when picked up