33,286 Commits over 4,109 Days - 0.34cph!
Fixed building atlas lod material
Terrain atlas generator now exports directly to dds
Generated new terrain atlas textures
Added DDSUtil optional partial mip chain export
Re-generated terrain atlas textures with mip chain limit
Added IsInvoking to invoke handler
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
Converted some remaining stuff to invoke handler
Fixed IOOR exception in ScanForPositions.
Eliminated GC allocs from Projectile.DoMovement
Enabled prefab pooling on rotting flies effect
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
Eliminated GC allocs from Ragdoll.RagdollSetup
Eliminated GC allocs from RagdollInteritable.Inherit
EAC API update (client side)
Network++
Subtracting EAC API update
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Fixed coverage query registration handling
Fixed filter mode in packed texture
ore node hotspots now use coverage queries
Fixed coverage queries frame depth mismatch
Nuked terrain.atlasmipfix
EAC API updates (attempt 2)
Updated Facepunch.Raknet plugin
EAC networking fix
Network++
More item description updates and fixes
EAC profiling + hopefully GC fix
Only set isGameInitRun when it actually succeeded
Subtracting EAC API updates (let's try again next week)
More item description updates and fixes
Fixed import settings refresh on freshly generated packed textures
Added toksvig roughness AA to texture packing phase
Added higher quality compression mode to dds util
Extended imageutil loading options and cleaned up code
ProcessGPUDeviceRequests on MainCamera called only when necessary
More item description updates and fixes
lr300 recoil pattern is more vertical before horizontal
recoilcomp convar now works with lr300/mp5
mp5 recoil pattern changed
ore break effect increased in size to account for new ore models
Added Billboard Via Shader toggle to SimpleFlare to offload billboard work to shaders
added flares to flashlight/laser
flashlight flare big enough to disorient targets
Fixed NRE on query unregister
Flare shader cleanup
Merge from snow_biome_revamp
Network++
PlayerInventory NRE fixes