33,286 Commits over 4,109 Days - 0.34cph!
fixing a terrain blend material
Desk, computer cabinet, desk texture tweaks
More post-dx9 occlusion culling changes and cleanup
Tweaked fake reflection shadowing
Temporary fix survey charge server compile error
Made tocenter debug log unity editor only.
Removed spawnable component from radtown ores
Removed another pointless component from the radtown stone ore
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
Updated some spawn population parameters, increased junkpile spawn attempts
Updated native renderer module for windows
Updated renderer native library (Linux & OSX)
reset achievement hud on server connect
Reset game tips on connect
Removed OnStatsRefreshed debug info
Fixed map showing when playing demo
Fixed skin errors when playing demo
Improved LOD distances in rocket factory interiors.
Instantiate ore hotspot flare as effect
Only add ore hotspot flare when close (eliminates update overhead in the distance)
Enabled entity pooling on ore hotspots
Enabled effect pooling on ore hotspot flare
reduced max aimcone on LR300 and mp5 by 90%
added learnable recoil patterns to lr300 and mp5
Final refl shadowing tweak
enabled mineral analysis on craters
HQM only found in arctic
sulfur only found in arid
metal only found in temperate
increased static quarry stone yield by 4x
skin approval + icons
phrases
removed ore ddraw
tighter hotspot placement on new ores
Increased LeanTween limits
Fixed erros generated when culling has safe mode enabled
Fixed and re-enabled culling compute shader path
fixed the lr300 viewmodel attack animations being all jerky
Forced occlusion culling to always use pixel shader fallback
Re-enabled shore wetness on terrain shader
Removed a culling debug param
Added sampled coverage queries
Optimized SkinSet (player gender / race setup)
Reduced GC caused by quickcraft (progress but still sucks)
Optimized Model.FindBone and Model.FindClosestBone and made them GC free
Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
Bundling preprocessing fix
Added DDSUtil for texture data export to dds
Added direct to dds output on texture packer
Repacked building atlas material