33,286 Commits over 4,109 Days - 0.34cph!
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
More visibility range. Not 100% working as intended yet.
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate
Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips
Added Petur's adjusted and fixed terrain splat textures + reference materials
Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency
Set all terrain4 material specularity and smoothness params to 1.0 + now default
Fixed terrain layer shader outputting incorrect specular values (gamma issue)
Nuked unused splats
Added terrain material reference mini-islands to TestLevel
Fixed rust/std terrain blend shader black detail occlusion
Added fake indirect reflection shadowing for pixels receiving primary light shadow
Fixed IOOR bug in NavMesh Grid.
Weekend ai experiment.
Fixed terrain atlas grass albedo using wrong texture
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
launch_site dressing fixes / scene2prefab
Updated some Item descriptions
Fixed some blurry UI issues
Network++
Save++
Made how to open inventory, how to open crafting less annoying
Removed renderer_invalidate and collider_invalidate batching convars
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
desklamp models/Prefab/Textures
Don't load skins into RAM with itemskins 0
Enabled entity pooling on ore hotspots
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
Fixed warehouse exit in LS
bin models/Prefab/Textures
AsyncTerrainNavMeshBake for Pål
Fixed compilation error in rust/speedtree shaders
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work
improved ore hotspot placement significantly
cobalt office posters WIP
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
posters scaling, dressing
launch_site scene2prefab
Removed some 32bit specific code
No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
Adjusted texture resolution curve on the various quality presets, let's see how this looks
More item description fixes and updates
snow rock materials were missing specmap following changes to terrain splats
fixing the sewers terrain trigger issue