33,272 Commits over 4,109 Days - 0.34cph!
better clientside collision for sedan
optimized sedan collision mesh
separated the seat mesh from the chassis
added armrests to seats collision mesh
updated sedan prefab with proper client collison meshes from minh
vehicles collide with deployables
Fixed parenting on bradley and heli loot crate fireballs
Merge from weekend_branch_2
fixed gaps in the sedan model
Added some optimizations and more profiler hooks to the AI systems.
More optimizations to AI system.
Fixed Vector2i equality allocating.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Merge skinupdates to main
Fixed shadow meshes on wall and fountation prefabs
Subtracted player models (again)
Added RAM usage to perf text
Changed Windows RAM usage API to be similar to resource monitor
Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight
Only twig foundation and floor building blocks can bypass building privilege
Tweaked barricade placement sockets, prevent building volumes and damage volumes
Reduced barricade collision mesh scale (hack until the models are updated)
Cherry picked vertex alpha blend type changes from snow_biome_revamp
Temporarily subtracting BoneFollower changes
Supermarket texture fixes
Added blue noise to penumbra shadow filter
Increased penumbra shadow noise
Twaked grass shadow intensity filter
map no longer needs a map item
map item uncraftable
F key toggles lights on car
furnace costs 100 less wood
furnace no longer starts with wood
can pick up furnace if empty + hammer equipped + cupboard
can pick up fridge if empty + hammer equipped + cupboard
can pick up large storage if empty + hammer equipped + cupboard
can pick up small wood storage if empty + hammer equipped + cupboard
shelves can be placed overtop of existing boxes
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
barricades wood, wood barbwire, metal share a more convenient footprint/volume
Reverted barricade collider scale hack
Fixed shadow quality change from 0 to 2
Tweaked high external wall barbed wire damage volumes
barricades shoot through colliders, slimmer blocking colliders
gate.external.high.stone has an extra protecting sides made of panels and barbwire
Barricade collider updates
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Can place large furnace under floor grills even after the floor grills have already been placed
BaseNpc implements MaxVelocity